46 Commits

Author SHA1 Message Date
81d6e21a00 Deprecate *list syntax, use &direct refs instead 2025-09-25 08:09:27 +10:00
7066b4300d Fix "init &var -list" 2025-09-22 20:03:35 +10:00
5ff3e8a86a Update libraries 2025-09-21 16:04:56 +10:00
9dbef7f8a8 Add .gitmodules (libraries) 2025-09-21 15:51:27 +10:00
c0a7698497 Ints are autotransformed to doubles where needed 2025-09-21 14:29:59 +10:00
c4ebca9ed9 Catching errors across scopes 2025-09-21 14:10:09 +10:00
bfbcd376df Returning errors 2025-09-21 13:47:43 +10:00
28faf6142c basic version of catch 2025-09-21 08:55:50 +10:00
063cdc92e3 Re-add not instruction I accidentally deleted 2025-09-21 08:12:10 +10:00
0a962b569a Update syntax.md 2025-09-20 20:44:37 +10:00
d7b0c4d818 Function calling in structs 2025-09-20 20:23:57 +10:00
93eec33e60 Struct value modification 2025-09-20 18:41:22 +10:00
ab4b7e6aae Access variables in structs 2025-09-20 17:44:50 +10:00
39dc320f5d Type rework, start struct work 2025-09-20 15:17:22 +10:00
1147383ece pusharg takes multiple args at same time 2025-09-20 12:57:03 +10:00
cc896629f7 print, println, input, ground tutorial 2025-09-20 12:08:20 +10:00
2fd344af82 Merge branch 'master' of https://git.maxwellj.xyz/ground/ground 2025-09-20 10:35:59 +10:00
4fc76e99da Fix library issue 2025-09-20 10:35:53 +10:00
cdd1d32cee Move extlibs to ground/libraries 2025-09-19 17:55:30 +10:00
3495268672 add compilation script for linux 2025-09-19 13:09:20 +10:00
9e329968d1 Error types, print lists, better fn calling 2025-09-13 15:47:24 +10:00
e56c560514 Merge pull request 'Add Error Function' (#18) from DiamondNether90/ground_fork:master into master
Reviewed-on: max/ground#18
2025-09-12 12:05:05 +10:00
9cbe546e8a Error function 2025-09-12 11:57:45 +10:00
d9790711c6 Merge pull request 'Merge pull request 'Update docs/highlight.py' (#15) from DiamondNether90/ground_fork:master into master' (#1) from max/ground:master into master
Reviewed-on: https://git.maxwellj.xyz/DiamondNether90/ground_fork/pulls/1
2025-09-12 11:15:42 +10:00
310fede3ec Merge pull request 'Update docs/highlight.py' (#15) from DiamondNether90/ground_fork:master into master
Reviewed-on: https://git.maxwellj.xyz/max/ground/pulls/15
2025-09-02 20:42:39 +10:00
a4eba4ae47 Merge branch 'master' into master 2025-09-02 20:42:32 +10:00
e2a037befc Update docs/highlight.py
Fixed mishighlight for negative numbers
2025-09-02 08:38:54 +10:00
872392c1c5 Simple escape sequences 2025-09-01 13:10:46 +10:00
2e1e2e727b Merge pull request 'Update docs/highlight.py' (#13) from DiamondNether90/ground_fork:master into master
Reviewed-on: https://git.maxwellj.xyz/max/ground/pulls/13
2025-09-01 08:32:08 +10:00
38681f72d7 Merge branch 'master' into master 2025-09-01 08:31:46 +10:00
9c8cd58449 Update docs/highlight.py
Added file support, added inline comment support, added true/false support, fixed strings.
2025-09-01 08:30:21 +10:00
074b473bb1 Merge pull request 'Add Python Highlighting Script' (#12) from DiamondNether90/ground_fork:master into master
Reviewed-on: max/ground#12
2025-08-31 21:05:03 +10:00
a3b9cd2519 Add docs/highlight.py 2025-08-31 19:04:20 +10:00
76205a613d Rewrite label system 2025-08-31 15:04:27 +10:00
7961195018 Little thing to catch rouge functions 2025-08-30 16:28:27 +10:00
e73e5a7ebc Fix a couple small things 2025-08-30 14:20:34 +10:00
06ed44a010 Fix calling functions inside functions 2025-08-30 13:39:51 +10:00
d8cc3ff9e0 Functions can return lists 2025-08-30 13:05:28 +10:00
f32f76450a Lists are now stored in the variables map 2025-08-30 12:28:07 +10:00
cea66aa583 Only import libraries once 2025-08-30 11:12:53 +10:00
8d80416c5c Exists for lists and lines 2025-08-30 10:50:19 +10:00
0eb5670dfd Add exists instruction 2025-08-30 10:40:59 +10:00
8247ba36e4 gettype instruction 2025-08-30 10:24:31 +10:00
76e36b7ca3 Add a prefix for imported libraries 2025-08-30 10:06:25 +10:00
6596bfcc85 Organisation, documentation, mathlib 2025-08-28 11:11:59 +10:00
a9bfc1b0e3 exec external library 2025-08-25 20:17:41 +10:00
17 changed files with 1721 additions and 708 deletions

3
.gitmodules vendored Normal file
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@@ -0,0 +1,3 @@
[submodule "libraries"]
path = libraries
url = https://chookspace.com/ground/libraries

70
docs/highlight.py Normal file
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@@ -0,0 +1,70 @@
import sys
if len(sys.argv) < 2:
exit(1)
fileName = sys.argv[1]
thefile = open(fileName).readlines()
def isnumber(num):
try:
float(num)
return True
except ValueError:
return False
allstr = ""
color = ""
keywords = ["if", "jump", "end", "stdin", "stdout", "stdlnout", "set", "gettype", "exists", "setlist", "setlistat", "getlistat", "getlistsize", "listappend", "getstrsize", "getstrcharat", "add", "subtract", "multiply", "divide", "equal", "inequal", "not", "greater", "lesser", "stoi", "stod", "tostring", "fun", "return", "endfun", "pusharg", "call", "use", "extern", "error"]
for line in thefile:
allstr += line + " <br> "
lines = len(allstr.split("<br>"))-1
a = allstr.split()
for i in range(lines):
instr = False
incom = False
words = len(allstr.split("<br>")[i].split())
for j in range(words):
tempword = allstr.split("<br>")[i].split()[j]
if allstr.split("<br>")[i].split()[0][0] == "#":
color = "\033[37m"
elif allstr.split("<br>")[i].split()[0][0] == "@":
color = "\033[32m"
elif tempword in keywords:
color = "\033[95m"
elif isnumber(tempword) or tempword == "true" or tempword == "false":
color = "\033[96m"
elif tempword[0] == "#":
incom = True
color = "\033[37m"
elif tempword[0] == "&":
color = "\033[93m"
elif tempword[0] == "$":
color = "\033[33m"
elif tempword[0] == "%":
color = "\033[32m"
elif tempword[0] == "-":
color = "\033[34m"
elif tempword[0] == "!":
color = "\033[94m"
elif tempword[0] == "*":
color = "\033[93m"
elif tempword[0] == "\"":
color = "\033[92m"
instr = not instr
elif tempword[0] == "\'" and tempword[len(tempword)-1] == "\'":
color = "\033[92m"
elif instr:
color = "\033[92m"
elif incom:
color = "\033[37m"
else:
color = "\033[91m"
print(f'{color}{tempword}', end=" ")
print()
print("\033[00m", end="")

View File

@@ -44,12 +44,6 @@ and jump to that (setting labels will be discussed below):
jump %myLabel
```
Reference a list (a list reference) with an asterisk:
```
setlist *myList $value1 $value2 # and so on
```
Add comments with a `#`:
```
@@ -84,23 +78,23 @@ Usage: `end $intvalue`
### I/O
#### stdin
#### input (or stdin)
Allows input from the console.
Usage: `stdin &var`
Usage: `input &var`
#### stdout
#### print (or stdout)
Allows output to the console.
Usage: `stdout $value`
Usage: `print $value`
#### stdlnout
#### println (or stdlnout)
Allows output to the console, appending a new line at the end.
Usage: `stdlnout $value`
Usage: `println $value`
### Variables and Lists
@@ -110,35 +104,49 @@ Allows you to set a variable to a value.
Usage: `set &var $value`
#### gettype
Gets the type of a variable. Outputs a string which can be "int", "double", "bool", "string", "char".
Usage: `gettype $value &var`
#### exists
Checks if a variable exists with a direct reference. If the variable exists, outputs true. Otherwise outputs false.
Usage `exists &var1 &var2`
Note: You can also replace &var1 with a list or line reference to check if it also exists
#### setlist
Allows you to initialize a list.
Usage: `setlist *list $value1 $value2 $value3...`
Usage: `setlist &list $value1 $value2 $value3...`
#### setlistat
Sets a list item at an index. The item at the index must already exist. Lists are index 0.
Usage: `setlistat *list $intvalue $value`
Usage: `setlistat &list $intvalue $value`
#### getlistat
Gets a list item at an index, and puts it in the variable provided. The item at the index must already exist. Lists are index 0.
Usage: `getlistat *list $intvalue &var`
Usage: `getlistat &list $intvalue &var`
#### getlistsize
Gets the size of a list and puts it in the variable provided.
Usage: `getlistsize *list &var`
Usage: `getlistsize &list &var`
#### listappend
Appends an item to a list.
Usage: `listappend *list $var`
Usage: `listappend &list $var`
### String Operations
@@ -238,9 +246,9 @@ Some symbols specific to this category:
* `!function`: A function reference
* `-type`: A type reference. Can be one of the following: "-string", "-char", "-int", "-double", "-bool"
* `-type`: A type reference. Can be one of the following: "-string", "-char", "-int", "-double", "-bool", or a custom struct (see "Custom data structures" below)
#### fun
#### fun
Defines a function. All code between `fun` and `endfun` will be included in the function.
@@ -272,19 +280,46 @@ Calls a function, with all the arguments in the argument list. The return value
Usage: `call !function &var
### Custom Data Structures
#### struct
Begins creation of a custom data structure, which can contain values and functions. Similar to a class or struct in other programming languages.
In between the `struct` and `endstruct` lines, you can insert the following:
* `init` statements, to initialize values
* `fun`/`endfun` statements, to add member functions to the struct
When calling a function from inside a struct, all members of the struct are avaliable to read from and write to.
Usage: `struct -structName`
#### endstruct
Ends creation of a custom data structure.
Usage: `endstruct`
#### init
Initialises a variable with the default value of a type.
Usage: `init &var -type`
### Interacting with Libraries
#### use (Experimental, please report bugs!)
#### use
Attempts to import another Ground program. Gets inserted wherever the use statement is. Any code (including code outside function declarations) will be executed.
Attempts to import another Ground program. Gets inserted wherever the use statement is. Any code (including code outside function declarations) will be executed. All functions from the library will be given a prefix, meaning functions will be registered as `!libName:functionName`.
Note: Ground will check the directory where the program is being run from when trying to find imported programs. If that fails, it will check the directory set in the $GROUND_LIBS environment variable set by your system. The '.grnd' extension is appended automatically.
Usage: `use $stringvalue`
#### extern (Experimental, please report bugs!)
#### extern
Attempts to import a shared object library written for Ground. All functions in the external library will be usable with `call`.
Attempts to import a shared object library written for Ground. All functions in the external library will be usable with `call`. All functions from the library will be given a prefix, meaning functions will be registered as `!libName:functionName`.
Note: Ground will check the directory set in the $GROUND_LIBS environment variable set by your system. The '.so' (Linux), '.dylib' (macOS), or '.dll' (Windows) extension is appended automatically.

349
docs/tutorial.md Normal file
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@@ -0,0 +1,349 @@
# Ground Tutorial
Get up and running with Ground in no time!
## First Steps
First, create a file ending in `.grnd` and open it in your favourite text editor. Then, write the following:
```
println "Hello, World!"
```
(I think you know what this does.)
(If you don't, it prints something to the console, and adds a new line at the end.)
You can test it on the console using the Ground interpreter:
```bash
ground myFile.grnd
```
But that's boring! You want to be able to do more in Ground. So, let's ask the user for something. We can write:
```
input &var
println $var
```
This will wait for the user to type something into the console and press enter, and will save it to the variable `var`. Then, we print out the variable `var`.
But how do variables work in Ground?
## Variables
In Ground, variables are used to store values. (Yeah, I know, very original.) However, variables work a bit differently. What you need to know right now are called "value references" and "direct references".
### Value References
A value reference gets the value of a variable, and inserts it into the statement currently being executed.
For example, let's assume I have a variable called `myVar`, and it has the value `"Hello from the variable!"`. If you want to access that value, you use a value reference. To use a value reference, write the variable name, but prefixed with the `$` sign.
Let's try printing out `myVar`:
```
println $myVar
```
Sidenote: Value references are inserted before each line of code is ran.
You should see "Hello from the variable!" on the console, assuming you defined `myVar` beforehand. But how do you define a variable?
### Direct References
Direct references allow you to write to a variable. To use one, prefix your desired variable name with an `&` symbol.
Ground works differently to many programming languages in that you can't write things like `myVar = 10`. Everything uses an instruction (which I'll explain in a moment). So in Ground, you'd write:
```
set &myVar 10
```
to set `myVar` to 10. Simple, right?
### Summary
* Value references let you get the variable of a value, and are prefixed with `$`.
* Direct references let you write to variables, and are prefixed with `&`.
As an example:
```
set &myVar "Hello from the variable!"
println $myVar
```
will set `myVar` to "Hello from the variable!", and print it to the console.
## Instructions
Now, I assume you want to do more than setting variables and printing them, right? Luckily for you, Ground has (at the time of writing) 35 instructions to build whatever you can think of (not to mention libraries, but that's a later topic).
First, here's how you use them:
### Using instructions
Each line of Ground code contains an instruction and arguments. For example:
```
add 9 10 &result
```
This uses the `add` keyword (which adds two things together) to add 9 and 10, and outputs the result (which would be 19) to the direct reference provided (`result`).
So each instruction works sort of like a function in most other languages.
Now you know how they work, here's a list of cool instructions:
### Cool instructions
So here's a list of some instructions keywords to know about at present:
### Mathy stuff
`add`, `subtract`, `multiply`, `divide`
These instructions all take two numbers, and operate on them (add adds, subtract subtracts, and so on), and then output the result to the provided direct reference. You can use them all like:
```
add 5 6 &addition
```
```
multiply 10 30 &myVar
```
(and so on.)
Tip: `add` works on strings for concatenation! (for those who don't know, a string is a series of characters surrounded with `"`'s)
### User interaction
`input` (or `stdin`)
This instruction takes input from the console, and saves it to the given direct reference. For example:
```
input &myVar
```
`print` (or `stdout`) and `println` (or `stdlnout`)
These instructions print out values to the console. `println` also prints a new line character after your statement. For example:
```
println "Hi there! This has a new line at the end"
print "Heyo! This doesn't have a new line at the end."
```
### Other variable stuff
`set`
Sets a variable to something.
For example:
```
set &myVar "Hi there!"
```
`gettype`
Gets the type of a variable, in the form of a string. As an example:
```
gettype $someSortOfValue &type
```
If you accessed `$type`, you'd get one of the following:
"int", "double", "bool", "string", "char".
More on types later!
## Commenting
Comments are done with a `#`. Anything after the `#` on the line is ignored.
## Control Flow
Now, I assume you want to be able to use logic in your programs, right? Ground simplifies control flow to the bare minimum.
### Labels
A label is a point in your Ground code you can jump to. To set one, instead of writing an instruction, you can do something like this:
```
@myLabel
```
This will allow you to jump back to that point in code at any time.
### Jumping around
Jump to labels with the `jump` instruction.
```
# Infinite loop!
@myLabel
jump %myLabel
```
But what does `%myLabel` mean? This is the third reference type: a line reference. It tells Ground which line to look at.
You can also use `if`, however `if` works differently:
```
@myLabel
if $myCondition %myLabel
```
This essentialy says "if `myCondition` is true, then jump to `myLabel`". But how do you compute conditions?
### More instructions!
Here are some useful instructions to compute a condition:
`equal`, `inequal`
These compare two values, and puts a boolean in a variable once they're compared.
Example:
```
# Prints out true
equal "Hello!" "Hello!" &condition
println $condition
# Prints out false
equal 10 20 &condition
println $condition
# Prints out true
inequal "Hi there!" "Hello there!" &condition
println $condition
```
`equal` and `inequal` work on most regular values.
`greater`, `lesser`
These instructions check if the first provided value is greater or lesser than the second provided value. As an example:
```
# Prints out true
greater 10 5 &condition
println $condition
```
### So how do I use these?
Labels, `if`, and `jump` can be used to create what would be if and while statements in other languages. Here's a loop that counts to 10:
```
set &counter 0
@loopStart
# Add one to our counter and print it out
add $counter 1 &counter
println $counter
# Check if we've hit 10 yet
equal $counter 10 &condition
# If we have, go to the end of the loop
if $condition %loopEnd
# Otherwise, go back to the start
jump %loopStart
@loopEnd
```
And here's a conditional if statement that checks if a user guessed the right password:
```
# Ask the user what the password is
print "Password: "
input &password
# Check if they got it right
equal $password "supersecurepassword" &condition
if $condition %rightPassword
jump %wrongPassword
@rightPassword
println "Correct!"
jump %end
@wrongPassword
println "Incorrect!"
jump %end
@end
```
## Building a meaningful program
Now we have all the building blocks to create a simple program!
Let's write a program that loops until the user tells us the right answer to a question. Here's how we do it:
First let's create a label so we can loop back to the start of our program:
```
@begin
```
Then we ask the user for their answer:
```
print "Do you like cheese?"
input &userInput
```
After this, we can check for the desired answer:
```
equal $userInput "yes" &condition
if $condition %success
```
Now, if the user answers "yes" to our question, they will be sent to the `%success` label. But we need to handle what happens if they don't say what we want them to.
So we can tell them that they said the wrong thing, and jump back to the start of the program.
```
println "That's a pity"
jump %begin
```
At last, we should handle what happens when we get the input we want:
```
@success
println "Yay!"
```
Try running that program!
Here's the full text of what we wrote:
```
@begin
print "Do you like cheese?"
input &userInput
equal $userInput "yes" &condition
if $condition %success
println "That's a pity"
jump %begin
@success
println "Yay!"
```
## Next Steps
Now you've completed the basic tutorial! This will probably be expanded in future, but for now you can look at [the syntax guide](https://chookspace.com/ground/ground/src/branch/master/docs/syntax.md) for more features to use.

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@@ -1,43 +0,0 @@
#include "ground_lib.h"
#include <fstream>
#include <filesystem>
GroundValue readFile(GroundValue* args, int arg_count) {
VALIDATE_ARGS_1(GROUND_STRING);
std::ifstream ffile(GET_STRING(args[0]));
std::string tmp;
std::string out;
while (std::getline(ffile, tmp)) {
out += tmp + "\n";
}
return ground_string_val(out);
}
GroundValue writeFile(GroundValue* args, int arg_count) {
VALIDATE_ARGS_2(GROUND_STRING, GROUND_STRING);
std::ofstream file(GET_STRING(args[0]));
if (file.good()) {
file << GET_STRING(args[1]);
} else {
std::cout << "File isn't good for writing in" << std::endl;
return GROUND_BOOL_VAL(false);
}
return GROUND_BOOL_VAL(true);
}
GROUND_LIBRARY_INTERFACE()
GROUND_LIBRARY_INIT()
REGISTER_GROUND_FUNCTION(readFile);
REGISTER_GROUND_FUNCTION(writeFile);
GROUND_LIBRARY_INIT_END()
GROUND_LIBRARY_CLEANUP()
GROUND_LIBRARY_CLEANUP_END()

View File

@@ -1,193 +0,0 @@
#ifndef GROUND_LIB_H
#define GROUND_LIB_H
#include <cstring>
#include <string>
#include <vector>
#include <iostream>
// Ground types - must match the interpreter
typedef enum {
GROUND_INT,
GROUND_DOUBLE,
GROUND_BOOL,
GROUND_STRING,
GROUND_CHAR
} GroundType;
typedef struct {
GroundType type;
union {
int int_val;
double double_val;
int bool_val;
char* string_val;
char char_val;
} data;
} GroundValue;
// Helper macros for creating GroundValue objects
#define GROUND_INT_VAL(x) ({ GroundValue v; v.type = GROUND_INT; v.data.int_val = (x); v; })
#define GROUND_DOUBLE_VAL(x) ({ GroundValue v; v.type = GROUND_DOUBLE; v.data.double_val = (x); v; })
#define GROUND_BOOL_VAL(x) ({ GroundValue v; v.type = GROUND_BOOL; v.data.bool_val = (x) ? 1 : 0; v; })
#define GROUND_CHAR_VAL(x) ({ GroundValue v; v.type = GROUND_CHAR; v.data.char_val = (x); v; })
// Helper function for creating string values
inline GroundValue ground_string_val(const std::string& str) {
GroundValue v;
v.type = GROUND_STRING;
char* result_str = new char[str.length() + 1];
std::strcpy(result_str, str.c_str());
v.data.string_val = result_str;
return v;
}
// Helper function for creating string values from C strings
inline GroundValue ground_cstring_val(const char* str) {
GroundValue v;
v.type = GROUND_STRING;
if (str) {
size_t len = std::strlen(str);
char* result_str = new char[len + 1];
std::strcpy(result_str, str);
v.data.string_val = result_str;
} else {
v.data.string_val = nullptr;
}
return v;
}
// Helper macros for type checking
#define IS_INT(v) ((v).type == GROUND_INT)
#define IS_DOUBLE(v) ((v).type == GROUND_DOUBLE)
#define IS_BOOL(v) ((v).type == GROUND_BOOL)
#define IS_STRING(v) ((v).type == GROUND_STRING)
#define IS_CHAR(v) ((v).type == GROUND_CHAR)
// Helper macros for extracting values
#define GET_INT(v) ((v).data.int_val)
#define GET_DOUBLE(v) ((v).data.double_val)
#define GET_BOOL(v) ((v).data.bool_val != 0)
#define GET_STRING(v) ((v).data.string_val)
#define GET_CHAR(v) ((v).data.char_val)
// Helper macros for argument validation
#define REQUIRE_ARGS(count) \
if (arg_count < (count)) { \
std::cerr << "Error: Expected at least " << (count) << " arguments, got " << arg_count << std::endl; \
return GROUND_BOOL_VAL(false); \
}
#define REQUIRE_TYPE(arg_index, expected_type) \
if (args[arg_index].type != expected_type) { \
std::cerr << "Error: Argument " << (arg_index + 1) << " must be of type " << #expected_type << std::endl; \
return GROUND_BOOL_VAL(false); \
}
// Convenience macro for checking both arg count and types
#define VALIDATE_ARGS_1(type1) \
REQUIRE_ARGS(1); \
REQUIRE_TYPE(0, type1);
#define VALIDATE_ARGS_2(type1, type2) \
REQUIRE_ARGS(2); \
REQUIRE_TYPE(0, type1); \
REQUIRE_TYPE(1, type2);
#define VALIDATE_ARGS_3(type1, type2, type3) \
REQUIRE_ARGS(3); \
REQUIRE_TYPE(0, type1); \
REQUIRE_TYPE(1, type2); \
REQUIRE_TYPE(2, type3);
// Function registration helpers
class GroundLibrary {
private:
std::vector<std::string> function_names;
std::vector<void*> function_pointers;
public:
void register_function(const std::string& name, void* ptr) {
function_names.push_back(name);
function_pointers.push_back(ptr);
}
const char** get_function_names() {
static std::vector<const char*> names;
names.clear();
for (const auto& name : function_names) {
names.push_back(name.c_str());
}
names.push_back(nullptr); // Null terminator
return names.data();
}
void* get_function(const char* name) {
for (size_t i = 0; i < function_names.size(); i++) {
if (function_names[i] == name) {
return function_pointers[i];
}
}
return nullptr;
}
};
// Global library instance
extern GroundLibrary ground_lib_registry;
// Macro to register functions easily
#define REGISTER_GROUND_FUNCTION(func_name) \
ground_lib_registry.register_function(#func_name, (void*)func_name)
// Macro to define the library interface
#define GROUND_LIBRARY_INTERFACE() \
GroundLibrary ground_lib_registry; \
extern "C" { \
const char** ground_get_functions() { \
return ground_lib_registry.get_function_names(); \
} \
void* ground_get_function(const char* name) { \
return ground_lib_registry.get_function(name); \
} \
}
// Optional initialization macro
#define GROUND_LIBRARY_INIT() \
extern "C" { \
void ground_lib_init() {
#define GROUND_LIBRARY_INIT_END() \
} \
}
// Optional cleanup macro
#define GROUND_LIBRARY_CLEANUP() \
extern "C" { \
void ground_lib_cleanup() {
#define GROUND_LIBRARY_CLEANUP_END() \
} \
}
// Utility function to print GroundValue for debugging
inline void debug_print_ground_value(const GroundValue& v) {
switch (v.type) {
case GROUND_INT:
std::cout << "INT: " << v.data.int_val << std::endl;
break;
case GROUND_DOUBLE:
std::cout << "DOUBLE: " << v.data.double_val << std::endl;
break;
case GROUND_BOOL:
std::cout << "BOOL: " << (v.data.bool_val ? "true" : "false") << std::endl;
break;
case GROUND_STRING:
std::cout << "STRING: " << (v.data.string_val ? v.data.string_val : "(null)") << std::endl;
break;
case GROUND_CHAR:
std::cout << "CHAR: '" << v.data.char_val << "'" << std::endl;
break;
}
}
#endif // GROUND_LIB_H

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@@ -1,45 +0,0 @@
#include "ground_lib.h"
#include <cpr/cpr.h>
#include <cpr/interface.h>
#include <fstream>
GroundValue simpleRequest(GroundValue* args, int arg_count) {
VALIDATE_ARGS_1(GROUND_STRING);
cpr::Response r = cpr::Get(cpr::Url(GET_STRING(args[0])));
if (!(r.status_code >= 200 && r.status_code < 300)) {
return ground_string_val("Error code " + std::to_string(r.status_code));
}
return ground_string_val(r.text);
}
GroundValue saveContents(GroundValue* args, int arg_count) {
VALIDATE_ARGS_2(GROUND_STRING, GROUND_STRING);
std::ofstream file(GET_STRING(args[1]), std::ios::binary);
if (file.good()) {
cpr::Response r = cpr::Download(file, cpr::Url{GET_STRING(args[0])});
if (r.status_code >= 200 && r.status_code < 300) {
return GROUND_BOOL_VAL(false);
}
} else {
return GROUND_BOOL_VAL(false);
}
return GROUND_BOOL_VAL(true);
}
GROUND_LIBRARY_INTERFACE()
GROUND_LIBRARY_INIT()
REGISTER_GROUND_FUNCTION(simpleRequest);
REGISTER_GROUND_FUNCTION(saveContents);
GROUND_LIBRARY_INIT_END()
GROUND_LIBRARY_CLEANUP()
GROUND_LIBRARY_CLEANUP_END()

1
libraries Submodule

Submodule libraries added at 5e7de482e7

File diff suppressed because it is too large Load Diff

23
tests/error.grnd Normal file
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@@ -0,0 +1,23 @@
fun -int !divten -int &divisor
divide 10 $divisor &out
# Skip the rest of the function because we have an error
println "aw yeag we devided by zero"
return $out
endfun
fun -string !wrapperFn -int &dingle
pusharg $dingle
!divten &result
# Skip the rest of the function because we have an error
println "big error incoming"
tostring $result &out
return $out
endfun
catch "divisionByZeroError" &success
pusharg 0
!wrapperFn &result
# There's a catch in this scope, stop here and continue execution
println $success

20
tests/exists.grnd Normal file
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@@ -0,0 +1,20 @@
set &testVar "dingus"
exists &testVar &exist
stdlnout $exist
setlist *myList "item"
exists *myList &exist
stdlnout $exist
@dingus
exists %dingus &exist
stdlnout $exist
exists &doesNotExist &exist
stdlnout $exist
exists *doesNotExist &exist
stdlnout $exist
exists %doesNotExist &exist
stdlnout $exist

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@@ -14,6 +14,36 @@ fun -bool !jumpy
return true
endfun
call !jumpy &tmp
!jumpy &tmp
stdlnout "I called a function"
# This function returns a list
fun -list !dingus
stdlnout "Testing lists in functions"
setlist *dingle "heheheha" "hahahahe" "hmmm"
return *dingle
endfun
call !dingus *outlist
getlistsize *outlist &size
set &counter 0
@loopstart
equal $size $counter &cond
if $cond %loopend
getlistat *outlist $counter &tmp
stdlnout $tmp
add 1 $counter &counter
jump %loopstart
@loopend
fun -int !doSomething -int &a -string &b
println $a
println $b
return 0
endfun
pusharg 432 "dingle"
!doSomething &ret

5
tests/gettype.grnd Normal file
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@@ -0,0 +1,5 @@
set &myVar "dingus"
gettype $myVar &type
stdlnout $type

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@@ -1,5 +1,6 @@
# A cool list
setlist *favWords "hello" "there" "general" "kenobi"
stdlnout $favWords
set &count 0
set &passedThrough true

29
tests/struct.grnd Normal file
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@@ -0,0 +1,29 @@
struct -point
init &xpos -int
init &ypos -int
fun -int !init -int &x -int &y
set &xpos $x
set &ypos $y
return 0
endfun
fun -string !toString
tostring $xpos &xposstr
tostring $ypos &yposstr
add "x: " $xposstr &str
add $str ", y: " &str
add $str $yposstr &str
return $str
endfun
endstruct
init &myPoint -point
pusharg 30 15
!myPoint.init &out
println $myPoint.xpos
!myPoint.toString &out
println $out

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@@ -1,5 +1,6 @@
set &var 0
@jump
add 1 $var &var
stdlnout $var
greater 1000 $var &cond
if $cond %2
greater 10000 $var &cond
if $cond %jump

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@@ -1,5 +1,5 @@
use "library"
call !dingus &var
call !library:dingus &var
stdlnout $var