forked from solstice/solstice
Friendship ended with C++, C is my new best friend
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61
src/parser/SolsNode.c
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61
src/parser/SolsNode.c
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#include "SolsNode.h"
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#include <stdarg.h>
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#include <stdio.h>
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#include "../include/error.h"
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#include "../lexer/SolsLiteral.h"
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#include "../lexer/SolsType.h"
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ResultType(SolsNode, charptr) createSolsNode(SolsNodeType type, ...) {
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va_list args;
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va_start(args, type);
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SolsNode node = {
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.type = type,
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.children.capacity = 32,
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.children.count = 0,
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.children.at = malloc(sizeof(SolsNode) * 32)
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};
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if (node.children.at == NULL) {
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return Error(SolsNode, charptr, "Failed to allocate memory for children (in createSolsNode() function)");
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}
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switch (type) {
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case SNT_LITERAL: {
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node.as.literal = va_arg(args, SolsLiteral);
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break;
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}
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case SNT_TYPE: {
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node.as.type = va_arg(args, SolsType);
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break;
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}
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case SNT_IDENTIFIER: {
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node.as.idName = va_arg(args, char*);
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break;
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}
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case SNT_GROUND: {
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node.as.inlineGround = va_arg(args, char*);
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break;
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}
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default: break;
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}
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va_end(args);
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return Success(SolsNode, charptr, node);
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}
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ResultType(Nothing, charptr) addChildToSolsNode(SolsNode* parent, SolsNode child) {
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if (parent->children.count + 1 >= parent->children.capacity) {
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parent->children.capacity *= 2;
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SolsNode* tmp = realloc(parent->children.at, sizeof(SolsNode) * parent->children.capacity);
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if (tmp == NULL) {
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return Error(Nothing, charptr, "Failed to increase memory for children (in addChildToSolsNode() function)");
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}
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parent->children.at = tmp;
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}
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parent->children.at[parent->children.count] = child;
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parent->children.count++;
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return Success(Nothing, charptr, {});
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}
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62
src/parser/SolsNode.h
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62
src/parser/SolsNode.h
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#ifndef SOLSNODE_H
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#define SOLSNODE_H
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#include <stdarg.h>
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#include <groundvm.h>
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#include "../include/error.h"
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#include "../lexer/SolsType.h"
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#include "../lexer/SolsLiteral.h"
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#include "../lexer/SolsToken.h"
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typedef enum SolsNodeType {
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SNT_IDENTIFIER, SNT_LITERAL, SNT_TYPE, SNT_CODE_BLOCK, SNT_OP_ADD, SNT_OP_SUB, SNT_OP_MUL, SNT_OP_DIV, SNT_OP_ADDTO, SNT_OP_SUBTO, SNT_OP_MULTO, SNT_OP_DIVTO, SNT_OP_INCREMENT, SNT_OP_DECREMENT, SNT_OP_SET, SNT_OP_GREATER, SNT_OP_LESSER, SNT_OP_EQUAL, SNT_OP_INEQUAL, SNT_OP_EQGREATER, SNT_OP_EQLESSER, SNT_DEF, SNT_LAMBDA, SNT_FUNCTION_CALL, SNT_RETURN, SNT_USE, SNT_STRUCT, SNT_PUTS, SNT_IF, SNT_WHILE, SNT_NEW, SNT_GROUND, SNT_ROOT
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} SolsNodeType;
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struct SolsNode;
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// Represents an AST node.
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// Most node types use the .type and .children fields, however some nodes require storing
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// more data, inside the .as union.
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// Those tokens are:
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// SNT_LITERAL: A literal value. Uses field .as.literal
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// SNT_TYPE: A type descriptor. Uses field .as.type
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// SNT_IDENTIFIER: An identifier. Uses field .as.idName
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// SNT_GROUND: Ground code embedded inside Solstice. Uses field .as.inlineGround
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typedef struct SolsNode {
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SolsNodeType type;
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union {
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SolsLiteral literal;
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SolsType type;
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char* idName;
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char* inlineGround;
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} as;
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struct {
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size_t count;
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size_t capacity;
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struct SolsNode* at;
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} children;
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LineInfo line;
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// Used by the code generator, unless value is a literal do not use in parser
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GroundArg accessArg;
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} SolsNode;
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Result(SolsNode, charptr);
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// Creates a SolsNode. If the type passed in is SNT_LITERAL, SNT_TYPE, SNT_IDENTIFIER or
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// SNT_KW_GROUND, the function expects another argument, corresponding to the data type
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// the token holds. See the SolsNode struct for more information.
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// Returns:
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// Success: The created SolsNode
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// Failure: char* detailing what went wrong (usually memory failure)
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ResultType(SolsNode, charptr) createSolsNode(SolsNodeType type, ...);
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// Adds a child to a SolsNode.
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// Returns:
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// Success: Nothing
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// Failure: char* detailing what went wrong (usually memory failure)
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ResultType(Nothing, charptr) addChildToSolsNode(SolsNode* parent, SolsNode child);
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#endif
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1677
src/parser/parser.c
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1677
src/parser/parser.c
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File diff suppressed because it is too large
Load Diff
99
src/parser/parser.h
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99
src/parser/parser.h
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@@ -0,0 +1,99 @@
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#ifndef PARSER_H
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#define PARSER_H
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#include "SolsNode.h"
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#include "../lexer/SolsToken.h"
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#include "../include/error.h"
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#include "../include/nothing.h"
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// Defines precedence for different tokens.
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// Lower number means higher priority.
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// Any operation involving same or higher precedence than
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// the current token's precedence should be processed first
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// (i.e. placed further down the tree)
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typedef enum SolsTokenPrecedence {
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STP_NEWLINE = 0,
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STP_PUTS = 1,
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STP_IF = 1,
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STP_WHILE = 1,
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STP_COMPARE = 2,
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STP_SET = 3,
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STP_FUNCTION = 4,
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STP_ADD = 5,
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STP_MUL = 6,
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STP_OTHER = 7,
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} SolsTokenPrecedence;
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// Gets the precedence of the provided token.
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SolsTokenPrecedence getPrecedence(SolsToken* token);
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// Holds information about the parser.
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// .input is lexed tokens, produced by a lexer.
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// .current is the token currently being parsed.
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// .output is the final product of the parser.
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// .currentParent points to the current node being processed
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// .errors holds any errors generated during parsing
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typedef struct SolsParser {
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SolsTokens* input;
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size_t current;
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SolsNode output;
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SolsNode* currentParent;
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struct {
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size_t count;
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size_t capacity;
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char** at;
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} errors;
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} SolsParser;
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Result(SolsParser, charptr);
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// Creates a SolsParser.
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// Returns:
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// Success: Constructed SolsParser
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// Failure: char* detailing what went wrong (usually memory failure)
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ResultType(SolsParser, charptr) createSolsParser(SolsTokens* input);
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// Parses the tokens in the SolsParser into an AST.
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// Returns:
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// Success: Nothing (output is stored in the passed SolsLexer)
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// Failure: char* detailing what went wrong (usually user error)
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ResultType(Nothing, charptr) parse(SolsParser* parser);
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Result(SolsNode, Nothing);
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// Parses one singular node and returns it.
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// Returns:
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// Success: The parsed SolsNode
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// Failure: Nothing (out of bounds, or an error)
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Result(SolsToken, Nothing);
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// Peeks at a token at a specific index in the lexer, 0 being the first token.
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// Returns:
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// Success: The requested token
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// Failure: Nothing (token is out of bounds)
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ResultType(SolsToken, Nothing) parserLookAt(SolsParser* parser, size_t where);
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// Peeks at future tokens in the parser, 0 meaning current token, 1 the next.
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// Returns:
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// Success: The requested token
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// Failure: Nothing (token is out of bounds)
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ResultType(SolsToken, Nothing) parserPeek(SolsParser* parser, int64_t ahead);
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// Consumes the next token in the parser.
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// Returns:
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// Success: The requested token
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// Failure: Nothing (we have reached the end of the tokens passed)
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ResultType(SolsToken, Nothing) parserConsume(SolsParser* parser);
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// Macro for cleaner handling of each token type in the parser.
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// Calls functions and returns errors for you! Such amazing
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#define PARSER_HANDLE(tokentype) {\
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ResultType(Nothing, charptr) __result = parse##tokentype(parser);\
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if (__result.error) {\
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createParserError(parser, __result.as.error);\
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}\
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break;\
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}
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#endif
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