use calloc to hopefully not read random stuff
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@@ -226,7 +226,7 @@ void startEmulator(Emulator* emu) {
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}
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}
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Emulator* initEmulator(uint32_t memorySize) {
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Emulator* initEmulator(uint32_t memorySize) {
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Emulator* newEmu = malloc(sizeof(Emulator));
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Emulator* newEmu = calloc(1, sizeof(Emulator));
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if (!newEmu)
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if (!newEmu)
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return NULL;
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return NULL;
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@@ -256,4 +256,4 @@ void freeEmulator(Emulator* emu) {
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void installDevice(Emulator* emu, Device* device, uint8_t deviceNumber) {
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void installDevice(Emulator* emu, Device* device, uint8_t deviceNumber) {
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assert(deviceNumber < MAX_DEVICES);
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assert(deviceNumber < MAX_DEVICES);
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emu->devices[deviceNumber] = device;
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emu->devices[deviceNumber] = device;
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}
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}
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