moved everything to chookspace

This commit is contained in:
2026-01-28 09:13:12 +11:00
parent 73754d02b2
commit c547d34d36
537 changed files with 39235 additions and 0 deletions

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#include "BasicRenderer.h"
BasicRenderer::BasicRenderer(Framebuffer* framebuffer, PSF1_FONT* psf1_Font) {
targetFramebuffer = framebuffer;
PSF1_Font = psf1_Font;
cursorPosition = {0,0};
}
void BasicRenderer::PutChar(unsigned int colour, char chr, unsigned int xOff, unsigned int yOff) {
unsigned int* pixPtr = (unsigned int*)targetFramebuffer->BaseAddress;
char* fontPtr = (char*)PSF1_Font->glyphBuffer + (chr * PSF1_Font->psf1_Header->charsize);
for (unsigned long y = yOff; y < yOff + 18; y++) {
for (unsigned long x = xOff; x < xOff+8; x++) {
if ((*fontPtr & (0b10000000 >> (x - xOff))) > 0) {
*(unsigned int*)(pixPtr + x + (y * targetFramebuffer->PixelsPerScanline)) = colour;
}
}
fontPtr++;
}
}
void BasicRenderer::Print(unsigned int colour, const char* str) {
unsigned int x = 0;
char* chr = (char*)str;
while (*chr != 0) {
PutChar(colour, *chr, cursorPosition.x, cursorPosition.y);
cursorPosition.x+=8;
if (cursorPosition.x + 8 > targetFramebuffer->Width) {
cursorPosition.x = 0;
cursorPosition.y += 18;
}
chr++;
}
}

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#pragma once
#include "math.h"
#include "Framebuffer.h"
#include "PSF1Font.h"
class BasicRenderer {
public:
BasicRenderer(Framebuffer* framebuffer, PSF1_FONT* psf1_Font);
Point cursorPosition;
Framebuffer* targetFramebuffer;
PSF1_FONT* PSF1_Font;
void Print(unsigned int colour, const char* str);
void PutChar(unsigned int colour, char chr, unsigned int xOff, unsigned int yOff);
};

10
kernel/src/Framebuffer.h Normal file
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#pragma once
#include <stddef.h>
struct Framebuffer {
void* BaseAddress;
size_t BufferSize;
unsigned int Width;
unsigned int Height;
unsigned int PixelsPerScanline;
};

12
kernel/src/PSF1Font.h Normal file
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#pragma once
struct PSF1_HEADER {
unsigned char magic[2];
unsigned char mode;
unsigned char charsize;
};
struct PSF1_FONT {
PSF1_HEADER* psf1_Header;
void* glyphBuffer;
};

17
kernel/src/kernel.cpp Normal file
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#include <stddef.h>
#include <stdint.h>
#include "BasicRenderer.h"
// supposed to protect against stack smashing but we have no way to actually like
// do anything when we detect it soooo...
extern "C" void __stack_chk_fail(void) {
return;
}
extern "C" void _start(Framebuffer* framebuffer, PSF1_FONT* psf1_Font) {
BasicRenderer newRenderer = BasicRenderer(framebuffer, psf1_Font);
newRenderer.Print(0xFFFFFF, "Hello, World!");
return;
}

6
kernel/src/math.h Normal file
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#pragma once
struct Point {
unsigned int x;
unsigned int y;
};