mouse cursor
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@@ -51,6 +51,33 @@ void BasicRenderer::Print(const char* str) {
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}
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}
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void BasicRenderer::PutPixel(uint32_t x, uint32_t y, uint32_t colour) {
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*(uint32_t*)((uint64_t)targetFramebuffer->BaseAddress + (x*4) + (y * targetFramebuffer->PixelsPerScanline * 4)) = colour;
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}
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void BasicRenderer::DrawOverlayMouseCursor(uint8_t* mouseCursor, Point position, uint32_t colour) {
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int xMax = 16;
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int yMax = 19;
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int diffX = targetFramebuffer->Width - position.x;
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int diffY = targetFramebuffer->Height - position.y;
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if (diffX < 16) xMax = diffX;
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if (diffY < 19) yMax = diffY;
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for (int y = 0; y < yMax; y++) {
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for (int x = 0; x < xMax; x++) {
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int bit = y * 16 + x;
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int byte = bit / 8;
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if (mouseCursor[byte] & (0b10000000 >> (x % 8))) {
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PutPixel(position.x + x, position.y + y, colour);
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}
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}
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}
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}
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void BasicRenderer::Clear() {
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uint64_t fbBase = (uint64_t)targetFramebuffer->BaseAddress;
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uint64_t bytesPerScanline = targetFramebuffer->PixelsPerScanline * 4;
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@@ -15,9 +15,11 @@ class BasicRenderer {
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void Print(const char* str);
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void PutChar(char chr, unsigned int xOff, unsigned int yOff);
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void PutChar(char chr);
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void PutPixel(uint32_t x, uint32_t y, uint32_t colour);
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void ClearChar();
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void Clear();
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void Next();
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void DrawOverlayMouseCursor(uint8_t* mouseCursor, Point position, uint32_t colour);
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};
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extern BasicRenderer* GlobalRenderer;
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@@ -1,6 +1,29 @@
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#include "mouse.h"
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#include "../IO.h"
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uint8_t MousePointer[] = {
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0b10000000, 0b00000000,
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0b11000000, 0b00000000,
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0b10100000, 0b00000000,
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0b10010000, 0b00000000,
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0b10001000, 0b00000000,
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0b10000100, 0b00000000,
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0b10000010, 0b00000000,
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0b10000001, 0b00000000,
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0b10000000, 0b10000000,
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0b10000000, 0b01000000,
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0b10000000, 0b00100000,
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0b10000000, 0b00010000,
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0b10000001, 0b11110000,
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0b10010001, 0b00000000,
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0b10101000, 0b10000000,
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0b11000100, 0b10000000,
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0b00000010, 0b01000000,
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0b00000010, 0b01000000,
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0b00000001, 0b10000000,
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};
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void MouseWait() {
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uint64_t timeout = 100000;
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while (timeout--) {
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@@ -113,6 +136,8 @@ void ProcessMousePacket() {
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if (mousePosition.x > GlobalRenderer->targetFramebuffer->Width-1) mousePosition.x = GlobalRenderer->targetFramebuffer->Width;
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if (mousePosition.y < 0) mousePosition.y = 0;
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if (mousePosition.y > GlobalRenderer->targetFramebuffer->Height-1) mousePosition.y = GlobalRenderer->targetFramebuffer->Height;
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GlobalRenderer->DrawOverlayMouseCursor(MousePointer, mousePosition, 0xFFFFFFFF);
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}
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void InitPS2Mouse() {
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@@ -3,6 +3,7 @@
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#include "../math.h"
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#include "../BasicRenderer.h"
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extern uint8_t MousePointer[];
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#define PS2LeftButton 0b00000001
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#define PS2MiddleButton 0b00000010
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#define PS2RightButton 0b00000100
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