you can play your song now :D
This commit is contained in:
10
src/main.py
10
src/main.py
@@ -9,7 +9,7 @@ import mp3
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if __name__ == "__main__":
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print("Loading project...")
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"""test_project = Project(song_length=2)
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test_project = Project(song_length=8)
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drum_channel = ProjectChannel(
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test_project,
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@@ -23,10 +23,16 @@ if __name__ == "__main__":
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*librosa.load("120 bpm amen break.mp3", mono=False, sr=test_project.sample_rate),
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name="120 bpm amen break.mp3"
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))
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drum_channel.chunks.append(AudioChannelChunk(
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drum_channel,
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position=1,
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*librosa.load("120 bpm amen break.mp3", mono=False, sr=test_project.sample_rate),
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name="120 bpm amen break.mp3"
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))
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test_project.channels.append(drum_channel)
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test_project.write_to_file("test_project.tdp")"""
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test_project.write_to_file("test_project.tdp")
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test_project = Project.from_file("test_project.tdp")
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# start the ui
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89
src/song_player.py
Normal file
89
src/song_player.py
Normal file
@@ -0,0 +1,89 @@
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import sounddevice as sd
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from project import Project
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from ui.widgets.play_head import PlayHead
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class SongPlayer:
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def __init__(self, timeline, project: Project):
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self.audio = None
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self.stream = sd.OutputStream() # default stream
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self.project: Project = project
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self.playhead = 0
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self.paused = True
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self.timeline = timeline
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def play_callback(self, out, frames, time, status):
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if self.paused or self.audio is None:
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out.fill(0)
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return
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end = self.playhead + frames
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chunk = self.audio[self.playhead:end]
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if chunk.ndim == 1:
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chunk = chunk[:, None]
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if chunk.shape[1] != out.shape[1]:
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raise RuntimeError("Something very bad has happened :sob:, A channel mismatch happened.")
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if len(chunk) < frames:
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out[:len(chunk)] = chunk
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out[len(chunk):].fill(0)
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raise sd.CallbackStop()
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out[:] = chunk
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self.playhead = end
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self.timeline.run_worker(self.update_visual_playhead())
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async def update_visual_playhead(self):
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# get how many bars into the song we are
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num_bars = self.playhead / self.project.samples_per_bar
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# multiply that with the bar offset to update the ui to show where the playhead is in the song
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x_offset = num_bars * self.timeline.bar_offset * 4
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# now we can finally apply that offset :)
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self.timeline.query_one(PlayHead).offset = (
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x_offset,
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0
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)
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def seek(self, seconds: int):
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self.playhead = int(seconds * self.project.sample_rate)
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self.timeline.run_worker(self.update_visual_playhead())
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def pause(self):
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self.paused = True
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play_btn = self.timeline.app.query_one("#play-button")
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play_btn.variant = "success"
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play_btn.label = "▶"
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def play_project(self, project: Project) -> bool:
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# this just returns True if playing audio succeeded
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self.project = project
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self.audio = project.render()
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try:
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self.paused = False
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self.stream = sd.OutputStream(
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samplerate=project.sample_rate,
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channels=self.audio.shape[1] if self.audio.ndim > 1 else 1,
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callback=self.play_callback
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)
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self.stream.start()
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play_btn = self.timeline.app.query_one("#play-button")
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play_btn.variant = "error"
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play_btn.label = "⏸"
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return True
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except sd.PortAudioError as e: # woopsies
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self.paused = True
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self.timeline.app.notify(f"Error: \"{e}\"\n\nSometimes errors can occur if the device you selected in your settings doesn't exist, or it's already in use.", title="Error while playing song", timeout=60, severity="error")
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return False
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Binary file not shown.
@@ -1,5 +1,6 @@
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from textual.app import App, ComposeResult
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from textual.widgets import Footer, Tab, Tabs, Header
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from textual import on, events
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from ui.widgets.sidebar import Sidebar
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from ui.widgets.timeline import Timeline, TimelineRow
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@@ -12,13 +13,20 @@ from project import ProjectChannel
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class AppUI(App):
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CSS_PATH = "../assets/style.tcss"
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theme = "tokyo-night"
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def __init__(self, project):
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super().__init__()
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self.zoom_level = 0.05
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self.last_zoom_level = self.zoom_level
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self.project = project
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@on(events.Key)
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async def key_pressed(self, event: events.Key):
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if event.key == "space":
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timeline = self.query_one(Timeline)
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if not timeline.song_player.paused:
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timeline.song_player.pause()
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else:
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timeline.song_player.play_project(self.app.project)
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def create_channel(self, name: str):
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self.query_one("#channels").mount(Channel(
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@@ -14,7 +14,7 @@ from ui.widgets.chunk_types.chunk import Chunk
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class AudioChunk(Chunk):
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DEFAULT_CSS = """
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AudioChunk {
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border: tab $secondary;
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border: tab $primary;
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PlotWidget {
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height: 1fr;
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@@ -91,7 +91,7 @@ class AudioChunk(Chunk):
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x,
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y,
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1.0,
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bar_style=self.app.theme_variables["secondary"],
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bar_style=self.app.theme_variables["primary"],
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hires_mode=HiResMode.BRAILLE
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)
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@@ -42,7 +42,12 @@ class ProjectSettings(Horizontal):
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def on_button_pressed(self, event: Button.Pressed):
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if event.button.id == "play-button":
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sd.play(self.app.project.render())
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song_player = self.app.query_one("#timeline").song_player
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if event.button.variant == "success": # play button
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song_player.play_project(self.app.project)
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else: # stop button
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song_player.pause()
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def compose(self) -> ComposeResult:
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yield Button("▶", tooltip="Play song", flat=True, id="play-button", variant="success") # icon becomes "⏸" when song is playing
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@@ -7,6 +7,8 @@ from ui.widgets.chunk_types.audio import AudioChunk, Chunk
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from ui.widgets.play_head import PlayHead
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from project import ChunkType
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from song_player import SongPlayer
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class TimelineRow(Horizontal):
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DEFAULT_CSS = """
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@@ -64,6 +66,7 @@ class Timeline(Vertical):
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super().__init__(id="timeline")
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self.calc_bar_offset()
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self.song_player = SongPlayer(self, self.app.project)
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def calc_bar_offset(self):
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self.bar_offset = self.app.project.bpm / 8 * (0.03333333333 / self.app.zoom_level)
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@@ -87,6 +90,19 @@ class Timeline(Vertical):
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self.calc_bar_offset()
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self.handle_zoom()
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@on(events.MouseDown)
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async def mouse_down(self, event: events.MouseDown):
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if event.button != 2: return
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# get bar number
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bar_number = event.x / self.bar_offset
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# convert bar number to seconds
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seconds = bar_number / self.app.project.seconds_per_bar
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# seek to number of seconds
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self.song_player.seek(seconds)
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def handle_zoom(self):
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for chunk in self.query(Chunk):
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chunk.calculate_size()
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@@ -100,6 +116,9 @@ class Timeline(Vertical):
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bar_line.display = False
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else:
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bar_line.display = True
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if self.song_player.paused and self.song_player.project:
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self.run_worker(self.song_player.update_visual_playhead())
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def compose(self) -> ComposeResult:
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@@ -116,7 +135,7 @@ class Timeline(Vertical):
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elif chunk.chunk_type == ChunkType.AUDIO:
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yield AudioChunk(chunk.audio_data, chunk.sample_rate, chunk.name, chunk.position)
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for i in range(1, self.app.project.song_length):
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for i in range(1, self.app.project.song_length+1):
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bar = None
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if i % 4 == 0:
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bar = Rule.vertical(classes="bar-line", line_style="double")
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