Update release.yml
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174
.github/workflows/release.yml
vendored
174
.github/workflows/release.yml
vendored
@@ -9,9 +9,9 @@ on:
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jobs:
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build:
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strategy:
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fail-fast: false # Don't cancel other matrix jobs if one fails
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matrix:
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include:
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# --- LINUX ---
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- os: ubuntu-latest
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arch: x86_64
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target_name: creep-linux-x86_64
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@@ -20,7 +20,6 @@ jobs:
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arch: arm64
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target_name: creep-linux-arm64
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# --- WINDOWS ---
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- os: windows-latest
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arch: x86_64
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target_name: creep-windows-x86_64.exe
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@@ -29,76 +28,164 @@ jobs:
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arch: arm64
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target_name: creep-windows-arm64.exe
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# --- MACOS (Apple Silicon only) ---
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- os: macos-latest
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arch: arm64
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target_name: creep-macos-arm64
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runs-on: ${{ matrix.os }}
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# Makes matrix job labels readable in the Actions UI
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# e.g. "build (ubuntu-latest, arm64)" instead of a hash
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name: "Build · ${{ matrix.target_name }}"
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steps:
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- name: Checkout code
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uses: actions/checkout@v4
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# --- LINUX ARM64 ---
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# GitHub doesn't have native Linux ARM runners on free tier,
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# so we cross-compile using a QEMU emulated environment
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- name: Set up QEMU (Linux ARM64 only)
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if: matrix.os == 'ubuntu-latest' && matrix.arch == 'arm64'
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uses: docker/setup-qemu-action@v3
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# Print exactly what we're building so logs are self-contained
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- name: Log build target info
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shell: bash
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run: |
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echo "================================================"
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echo " Target : ${{ matrix.target_name }}"
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echo " OS : ${{ matrix.os }}"
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echo " Arch : ${{ matrix.arch }}"
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echo " Ref : ${{ github.ref }}"
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echo " Commit : ${{ github.sha }}"
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echo "================================================"
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# -------------------------------------------------------
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# LINUX ARM64 — cross-compile setup
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# -------------------------------------------------------
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- name: Install ARM64 cross-compiler (Linux ARM64 only)
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if: matrix.os == 'ubuntu-latest' && matrix.arch == 'arm64'
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run: sudo apt-get install -y gcc-aarch64-linux-gnu g++-aarch64-linux-gnu
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run: |
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echo "→ Installing aarch64 cross-compiler..."
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sudo apt-get update 2>&1 | tail -5
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sudo apt-get install -y gcc-aarch64-linux-gnu g++-aarch64-linux-gnu
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echo "✓ Cross-compiler installed"
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aarch64-linux-gnu-g++ --version
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# --- CONFIGURE ---
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# -------------------------------------------------------
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# CMAKE CONFIGURE
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# -------------------------------------------------------
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- name: Configure (Linux x86_64)
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if: matrix.os == 'ubuntu-latest' && matrix.arch == 'x86_64'
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run: cmake -B build -DCMAKE_BUILD_TYPE=Release
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run: |
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echo "→ Configuring for Linux x86_64..."
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cmake -B build -DCMAKE_BUILD_TYPE=Release --log-level=WARNING
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echo "✓ Configure complete"
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- name: Configure (Linux ARM64 cross-compile)
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- name: Configure (Linux ARM64)
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if: matrix.os == 'ubuntu-latest' && matrix.arch == 'arm64'
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run: |
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echo "→ Configuring for Linux ARM64 (cross-compile)..."
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cmake -B build -DCMAKE_BUILD_TYPE=Release \
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-DCMAKE_SYSTEM_NAME=Linux \
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-DCMAKE_SYSTEM_PROCESSOR=aarch64 \
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-DCMAKE_C_COMPILER=aarch64-linux-gnu-gcc \
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-DCMAKE_CXX_COMPILER=aarch64-linux-gnu-g++
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-DCMAKE_CXX_COMPILER=aarch64-linux-gnu-g++ \
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--log-level=WARNING
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echo "✓ Configure complete"
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- name: Configure (Windows x86_64)
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if: matrix.os == 'windows-latest' && matrix.arch == 'x86_64'
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run: cmake -B build -DCMAKE_BUILD_TYPE=Release -A x64
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run: |
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echo "→ Configuring for Windows x86_64..."
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cmake -B build -DCMAKE_BUILD_TYPE=Release -A x64 --log-level=WARNING
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echo "✓ Configure complete"
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- name: Configure (Windows ARM64)
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if: matrix.os == 'windows-latest' && matrix.arch == 'arm64'
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run: cmake -B build -DCMAKE_BUILD_TYPE=Release -A ARM64
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run: |
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echo "→ Configuring for Windows ARM64..."
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cmake -B build -DCMAKE_BUILD_TYPE=Release -A ARM64 --log-level=WARNING
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echo "✓ Configure complete"
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- name: Configure (macOS ARM64)
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if: matrix.os == 'macos-latest'
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run: cmake -B build -DCMAKE_BUILD_TYPE=Release -DCMAKE_OSX_ARCHITECTURES=arm64
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run: |
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echo "→ Configuring for macOS ARM64..."
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cmake -B build -DCMAKE_BUILD_TYPE=Release \
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-DCMAKE_OSX_ARCHITECTURES=arm64 \
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--log-level=WARNING
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echo "✓ Configure complete"
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# --- BUILD ---
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# -------------------------------------------------------
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# BUILD
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# Verbose flag makes the compiler command visible in logs
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# so you can see exactly what flags were used on failure
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# -------------------------------------------------------
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- name: Build
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run: cmake --build build --config Release
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run: |
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echo "→ Building ${{ matrix.target_name }}..."
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cmake --build build --config Release --verbose
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echo "✓ Build complete"
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# --- RENAME & UPLOAD ---
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# -------------------------------------------------------
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# SANITY CHECK
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# Confirm the binary actually exists before we try to rename it
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# Catches edge cases where CMake reports success but output is missing
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# -------------------------------------------------------
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- name: Verify binary exists (Linux / macOS)
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if: runner.os != 'Windows'
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run: |
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if [ ! -f "build/creep" ]; then
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echo "✗ ERROR: Expected binary not found at build/creep"
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echo " Contents of build/:"
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ls -la build/
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exit 1
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fi
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echo "✓ Binary found: $(ls -lh build/creep)"
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- name: Verify binary exists (Windows)
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if: runner.os == 'Windows'
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shell: pwsh
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run: |
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if (-Not (Test-Path "build/Release/creep.exe")) {
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Write-Error "✗ ERROR: Expected binary not found at build/Release/creep.exe"
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Write-Host "Contents of build/Release/:"
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Get-ChildItem build/Release/ -ErrorAction SilentlyContinue
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exit 1
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}
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Write-Host "✓ Binary found: $((Get-Item build/Release/creep.exe).Length) bytes"
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# -------------------------------------------------------
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# RENAME & UPLOAD
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# -------------------------------------------------------
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- name: Rename binary (Linux / macOS)
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if: runner.os != 'Windows'
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run: mv build/creep ${{ matrix.target_name }}
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run: |
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mv build/creep ${{ matrix.target_name }}
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echo "✓ Renamed to ${{ matrix.target_name }}"
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- name: Rename binary (Windows)
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if: runner.os == 'Windows'
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run: mv build/Release/creep.exe ${{ matrix.target_name }}
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run: |
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mv build/Release/creep.exe ${{ matrix.target_name }}
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echo "✓ Renamed to ${{ matrix.target_name }}"
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- name: Upload artifact
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uses: actions/upload-artifact@v4
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with:
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name: ${{ matrix.target_name }}
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path: ${{ matrix.target_name }}
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if-no-files-found: error # Fail loudly if artifact is missing
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- name: Log success
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shell: bash
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run: |
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echo "================================================"
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echo " ✓ ${{ matrix.target_name }} uploaded successfully"
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echo "================================================"
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# -------------------------------------------------------
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# RELEASE JOB
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# -------------------------------------------------------
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release:
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needs: build
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runs-on: ubuntu-latest
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name: "Create Release"
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steps:
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- name: Download all artifacts
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@@ -106,20 +193,37 @@ jobs:
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with:
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path: artifacts/
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# Confirm all 5 expected files are present before creating the release
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- name: Verify all artifacts downloaded
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run: |
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echo "→ Checking artifacts..."
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EXPECTED=(
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"creep-linux-x86_64/creep-linux-x86_64"
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"creep-linux-arm64/creep-linux-arm64"
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"creep-windows-x86_64.exe/creep-windows-x86_64.exe"
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"creep-windows-arm64.exe/creep-windows-arm64.exe"
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"creep-macos-arm64/creep-macos-arm64"
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)
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MISSING=0
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for f in "${EXPECTED[@]}"; do
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if [ ! -f "artifacts/$f" ]; then
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echo "✗ Missing: $f"
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MISSING=$((MISSING + 1))
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else
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echo "✓ Found: $f"
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fi
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done
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if [ "$MISSING" -gt 0 ]; then
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echo ""
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echo "✗ $MISSING artifact(s) missing — aborting release"
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exit 1
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fi
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echo ""
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echo "✓ All artifacts present"
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- name: Create GitHub Release
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uses: softprops/action-gh-release@v2
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with:
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files: artifacts/**/*
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```
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---
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## What you'll get on a release
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A GitHub Release with these five files attached:
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```
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creep-linux-x86_64
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creep-linux-arm64
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creep-windows-x86_64.exe
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creep-windows-arm64.exe
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creep-macos-arm64
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fail_on_unmatched_files: true # Error if glob finds nothing
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generate_release_notes: true # Auto-generates changelog from commits
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