WE CAN RETURN VALUES FROM FUNCTIONS LESS GOOO
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@@ -11,10 +11,24 @@ class Generator:
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self.output_path = output_path
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self.variables = {}
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self.constants = {}
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self.structs = {}
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self.functions: dict[str, FunctionNode] = {}
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self.labels = []
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self.constants_reverse = {}
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self.constant_counter = 0
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def ground_type_to_node(self, ground_type: str):
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if ground_type == "string":
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return StringNode
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elif ground_type == "int":
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return IntNode
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elif ground_type == "float":
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return FloatNode
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elif ground_type == "bool":
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return BoolNode
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else:
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return ground_type
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def add_constant(self, value: Any, no_string: bool = False):
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existing_constant_name = self.constants_reverse.get(value, None)
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if existing_constant_name != None: return f"[.{existing_constant_name}]"
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@@ -23,6 +37,9 @@ class Generator:
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self.constant_counter += 1
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return "[.LC" + str(self.constant_counter-1) + "]"
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def add_function(self, node: FunctionNode):
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self.functions[node.name] = node
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def clamp_instruction_args(self, instruction: InstructionNode, min_args: int, max_args: int):
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if len(instruction.arguments) < min_args:
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traceback(self.code, "TypeError", f"{instruction.instruction} expects at least {min_args} arguments.")
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@@ -167,6 +167,7 @@ class X86_64Generator(Generator):
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self.function_lines.append(node.name + ":")
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for inst in node.statements:
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self.generate_InstructionNode(inst, self.function_lines)
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self.add_function(node)
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def generate_InstructionNode(self, node: InstructionNode, lines = None):
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if lines == None:
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@@ -420,13 +421,33 @@ class X86_64Generator(Generator):
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elif node.instruction == "endfun":
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return
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elif node.instruction == "return":
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self.clamp_instruction_args(node, 0, 1)
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if len(node.arguments) == 1:
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if isinstance(node.arguments[0], IntNode):
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lines.append(f"mov rax, {node.arguments[0].value}")
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elif isinstance(node.arguments[0], BoolNode):
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lines.append(f"mov rax, {int(node.arguments[0].value)}")
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elif isinstance(node.arguments[0], FloatNode):
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lines.append(f"mov xmm0, {node.arguments[0].value}")
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else:
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lines.append("mov rax, 0\n\t")
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lines.append("ret\n\t")
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elif node.instruction == "call":
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self.clamp_instruction_args(node, 1, 1)
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self.clamp_instruction_args(node, 1, 2)
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if not isinstance(node.arguments[0], FunctionCallNode):
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traceback(self.code, "TypeError", "Argument 1 of call needs to be a function reference.")
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if not isinstance(node.arguments[1], VarPointerNode):
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traceback(self.code, "TypeError", "Argument 1 of call needs to be a variable pointer.")
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lines.append(f"call {node.arguments[0].func_name}\n\t")
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if len(node.arguments) == 2:
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if self.variables.get(node.arguments[1].var_name, None):
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self.change_variable(lines, node.arguments[1].var_name, "rax")
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else:
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self.create_variable(lines, node.arguments[1].var_name, "rax", self.ground_type_to_node(self.functions.get(node.arguments[0].func_name).return_type))
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else:
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raise NotImplementedError(f"A generate method hasn't been made for the \"{node.instruction}\" instruction.")
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