update to math library (v1.1.0)
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@@ -1,5 +1,10 @@
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#include <groundext.h>
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#include <math.h>
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#include <time.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <stdint.h>
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GroundValue ground_sin(GroundScope* scope, List args) {
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return groundCreateValue(
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@@ -21,19 +26,15 @@ GroundValue ground_tan(GroundScope* scope, List args) {
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}
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GroundValue rad_to_deg(GroundScope* scope, List args) {
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double radians = args.values[0].data.doubleVal;
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return groundCreateValue(
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DOUBLE,
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radians * (180.0 / M_PI)
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args.values[0].data.doubleVal * (180.0 / M_PI)
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);
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}
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GroundValue deg_to_rad(GroundScope* scope, List args) {
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double deg = args.values[0].data.doubleVal;
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return groundCreateValue(
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DOUBLE,
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deg * (M_PI / 180.0)
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args.values[0].data.doubleVal * (M_PI / 180.0)
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);
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}
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@@ -62,16 +63,88 @@ GroundValue ground_sqrt(GroundScope* scope, List args) {
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);
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}
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GroundValue ground_abs(GroundScope* scope, List args) {
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return groundCreateValue(
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DOUBLE,
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abs(args.values[0].data.doubleVal)
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);
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}
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GroundValue ground_min(GroundScope* scope, List args) {
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double a = args.values[0].data.doubleVal;
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double b = args.values[1].data.doubleVal;
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return groundCreateValue(
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DOUBLE,
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(a < b) ? a : b
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);
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}
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GroundValue ground_max(GroundScope* scope, List args) {
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double a = args.values[0].data.doubleVal;
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double b = args.values[1].data.doubleVal;
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return groundCreateValue(
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DOUBLE,
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(a > b) ? a : b
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);
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}
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GroundValue ground_clamp(GroundScope* scope, List args) {
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double number = args.values[0].data.doubleVal;
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double min = args.values[1].data.doubleVal;
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double max = args.values[2].data.doubleVal;
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if (number < min) number = min;
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if (number > max) number = max;
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return groundCreateValue(
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DOUBLE,
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number
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);
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}
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GroundValue ground_random(GroundScope* scope, List args) {
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int64_t min = args.values[0].data.intVal;
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int64_t max = args.values[1].data.intVal;
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return groundCreateValue(
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INT,
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min + rand() % (max - min)
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);
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}
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GroundValue ground_random_double(GroundScope* scope, List args) {
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double min = args.values[0].data.doubleVal;
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double max = args.values[1].data.doubleVal;
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return groundCreateValue(
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INT,
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min + (double)rand() / RAND_MAX * (max - min)
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);
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}
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GroundValue ground_random_set_seed(GroundScope* scope, List args) {
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srand(args.values[0].data.intVal);
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return groundCreateValue(
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INT,
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0
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);
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}
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void ground_init(GroundScope* scope) {
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srand(time(NULL));
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groundAddNativeFunction(scope, "math_Sin", ground_sin, DOUBLE, 1, DOUBLE, "radians");
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groundAddNativeFunction(scope, "math_Cos", ground_cos, DOUBLE, 1, DOUBLE, "radians");
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groundAddNativeFunction(scope, "math_Tan", ground_tan, DOUBLE, 1, DOUBLE, "radians");
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groundAddNativeFunction(scope, "math_DegreesToRadians", deg_to_rad, DOUBLE, 1, DOUBLE, "degrees");
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groundAddNativeFunction(scope, "math_RadiansToDegrees", rad_to_deg, DOUBLE, 1, DOUBLE, "radians");
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groundAddNativeFunction(scope, "math_Modulos", ground_modulos, DOUBLE, 2, DOUBLE, "number1", DOUBLE, "number2");
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groundAddNativeFunction(scope, "math_Pow", ground_pow, DOUBLE, 2, DOUBLE, "number1", DOUBLE, "number2");
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groundAddNativeFunction(scope, "math_Sqrt", ground_sqrt, DOUBLE, 1, DOUBLE, "number");
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groundAddNativeFunction(scope, "math_Abs", ground_abs, DOUBLE, 1, DOUBLE, "number");
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groundAddNativeFunction(scope, "math_Min", ground_min, DOUBLE, 2, DOUBLE, "number1", DOUBLE, "number2");
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groundAddNativeFunction(scope, "math_Max", ground_max, DOUBLE, 2, DOUBLE, "number1", DOUBLE, "number2");
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groundAddNativeFunction(scope, "math_Clamp", ground_clamp, DOUBLE, 2, DOUBLE, "number", DOUBLE, "min", DOUBLE, "max");
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groundAddNativeFunction(scope, "math_Random", ground_random, INT, 2, INT, "min", INT, "max");
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groundAddNativeFunction(scope, "math_RandomDouble", ground_random_double, DOUBLE, 2, DOUBLE, "min", DOUBLE, "max");
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groundAddNativeFunction(scope, "math_RandomSetSeed", ground_random_set_seed, INT, 1, INT, "seed");
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}
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