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ground-rewrite/src/New/Bytecode.c

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#include "../../include/ground.h"
static inline void doLabels(GroundProgram* program, GroundState* state) {
for (GroundSize i = 0; i < program->len; i++) {
GroundInstruction* instruction = &program->at[i];
if (instruction->type == GroundInstruction_CREATELABEL) {
if (instruction->args.len > 0) {
GroundArg* arg = &instruction->args.at[0];
GroundLabel* label = NULL;
HASH_FIND_STR(state->labels, arg->as.ref->string, label);
if (label == NULL) {
label = malloc(sizeof(GroundLabel));
if (label == NULL) {
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Ground.Log.Error("malloc failed in Ground.New.Bytecode -> doLabels");
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Ground.Flags.error = true;
return;
}
strncpy(label->name, arg->as.ref->string, 2047);
label->name[2047] = '\0';
label->lineNum = i;
HASH_ADD_STR(state->labels, name, label);
}
}
}
}
for (GroundSize i = 0; i < program->len; i++) {
GroundInstruction* instruction = &program->at[i];
if (instruction->type == GroundInstruction_JUMP) {
GroundArg* arg = &instruction->args.at[0];
GroundSize* line = Ground.State.findLabel(state, arg->as.ref->string);
if (line == NULL) {
char buf[2048];
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snprintf(buf, 2047, "couldn't find label '%s' (instruction JUMP at %zu) in Ground.New.Bytecode -> doLabels", arg->as.ref->string, i);
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Ground.Log.Error(buf);
Ground.Flags.error = true;
return;
}
arg->_offset = *line;
} else if (instruction->type == GroundInstruction_IF) {
GroundArg* arg = &instruction->args.at[1];
GroundSize* line = Ground.State.findLabel(state, arg->as.ref->string);
if (line == NULL) {
char buf[2048];
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snprintf(buf, 2047, "couldn't find label '%s' (instruction IF at %zu) in Ground.New.Bytecode -> doLabels", arg->as.ref->string, i);
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Ground.Log.Error(buf);
Ground.Flags.error = true;
return;
}
arg->_offset = *line;
} else if (instruction->type == GroundInstruction_CATCH) {
GroundArg* arg = &instruction->args.at[1];
GroundSize* line = Ground.State.findLabel(state, arg->as.ref->string);
if (line == NULL) {
char buf[2048];
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snprintf(buf, 2047, "couldn't find label '%s' (instruction CATCH at %zu) in Ground.New.Bytecode -> doLabels", arg->as.ref->string, i);
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Ground.Log.Error(buf);
Ground.Flags.error = true;
return;
}
arg->_offset = *line;
}
}
}
/*
* Assigns an offset to each variable referenced.
*/
static inline GroundSize doOffsets(GroundProgram* gp, GroundState* state, GroundBytecodeProgram* gbp) {
GroundSize size = 0;
// Add size of state and assign offsets to pre-existing variables
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GroundVariable *s, *tmp;
HASH_ITER(hh, state->variables, s, tmp) {
s->_offset = size++;
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}
for (GroundSize i = 0; i < gp->len; i++) {
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// Handle instructions which deal with struct fields
switch (gp->at[i].type) {
case GroundInstruction_STRUCT: {
GroundInstruction* inst = &gp->at[i];
GroundVariable* gsv = NULL;
HASH_FIND_STR(state->variables, inst->args.at[0].as.ref->string, gsv);
if (gsv == NULL) {
Ground.Log.Error("unexpected null variable in Ground.New.Bytecode -> doOffsets");
Ground.Flags.error = true;
return 0;
}
if (gsv->value.type.type != GroundType_Struct) {
Ground.Log.Error("unexpected null variable in Ground.New.Bytecode -> doOffsets");
Ground.Flags.error = true;
return 0;
}
GroundStruct* gs = &gsv->value.as.Struct;
// Set offset for each struct field
GroundObjectField *s, *tmp;
GroundSize i = 0;
HASH_ITER(hh, gs->fields, s, tmp) {
s->offset = i++;
}
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// Now go through and add offsets to everything (skip struct name at index 0)
for (GroundSize j = 1; j < inst->args.len; j++) {
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// struct field name
GroundArg* arg = &inst->args.at[j];
GroundObjectField* field = NULL;
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HASH_FIND_STR(gs->fields, arg->as.ref->string, field);
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if (field == NULL) {
Ground.Log.Error("unexpected null struct field in Ground.New.Bytecode -> doOffsets");
Ground.Flags.error = true;
return 0;
}
arg->_offset = field->offset;
// 2nd arg offset is already set, but what we do next depends on it
j++;
// 0 -> none
// 1 -> init
// 2 -> set
// 3 -> attach closure to function
switch (inst->args.at[j]._offset) {
case 0: case 3: break; // these do not require extra values
case 1: // but these do, so we process them
case 2: { // it's safe to assume that literals will have
j++; // been dealt with accordingly
arg = &inst->args.at[j];
GroundVariable* item = NULL;
HASH_FIND_STR(state->variables, arg->as.ref->string, item);
if (item == NULL) {
item = malloc(sizeof(GroundVariable));
if (item == NULL) {
Ground.Log.Error("malloc failed in Ground.New.Bytecode -> doOffsets");
Ground.Flags.error = true;
return 0;
}
item->value = Ground.New.Value.Int(0);
strncpy(item->name, arg->as.ref->string, 2047);
item->_offset = size++;
HASH_ADD_STR(state->variables, name, item);
}
arg->_offset = item->_offset;
}
}
}
continue;
}
case GroundInstruction_GETFIELD: {
continue;
}
case GroundInstruction_SETFIELD: {
continue;
}
case GroundInstruction_CALLMETHOD: {
continue;
}
default: break;
}
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for (GroundSize j = 0; j < gp->at[i].args.len; j++) {
GroundArg* arg = &gp->at[i].args.at[j];
if (
arg->type == GroundArg_Label ||
arg->type == GroundArg_LineRef
) continue;
if (arg->type == GroundArg_Value) {
GroundVariable* item = malloc(sizeof(GroundVariable));
if (item == NULL) {
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Ground.Log.Error("malloc failed in Ground.New.Bytecode -> doOffsets");
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Ground.Flags.error = true;
return 0;
}
item->value = Ground.Copy.Value(&arg->as.value);
if (Ground.Flags.error) return 0;
item->_offset = size++;
snprintf(item->name, sizeof(item->name) - 1, "_._.ground_internal_constant_%zu", item->_offset);
HASH_ADD_STR(state->variables, name, item);
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arg->_offset = item->_offset;
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continue;
}
GroundVariable* item = NULL;
HASH_FIND_STR(state->variables, arg->as.ref->string, item);
if (item == NULL) {
item = malloc(sizeof(GroundVariable));
if (item == NULL) {
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Ground.Log.Error("malloc failed in Ground.New.Bytecode -> doOffsets");
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Ground.Flags.error = true;
return 0;
}
item->value = Ground.New.Value.Int(0);
strncpy(item->name, arg->as.ref->string, 2047);
item->_offset = size++;
HASH_ADD_STR(state->variables, name, item);
}
arg->_offset = item->_offset;
}
// Convert to GroundBytecodeInstruction
GroundBytecodeInstruction inst = {
.type = gp->at[i].type,
.args.at = malloc(sizeof(GroundSize) * gp->at[i].args.len),
.args.len = gp->at[i].args.len,
.args.capacity = gp->at[i].args.len
};
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if (inst.args.at == NULL) {
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Ground.Log.Error("malloc failed in Ground.New.Bytecode -> doOffsets");
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Ground.Flags.error = true;
return 0;
}
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for (GroundSize j = 0; j < gp->at[i].args.len; j++) {
inst.args.at[j] = gp->at[i].args.at[j]._offset;
}
gbp->at[i] = inst;
gbp->len++;
}
return size;
}
GroundBytecode _GroundNewBytecode(GroundProgram* program, GroundState* state) {
GroundBytecode bytecode = {
.program = {
.at = malloc(sizeof(GroundBytecodeInstruction) * program->len),
.capacity = program->len,
.len = 0,
},
.heap = {
.heap = NULL,
.capacity = 0,
.len = 0
}
};
if (bytecode.program.at == NULL) {
Ground.Log.Error("malloc failed in Ground.New.Bytecode");
Ground.Flags.error = true;
return bytecode;
}
// Add core types to state
for (unsigned int i = 0; i < (unsigned int)GroundType_Object; i++) {
GroundVariable* var = malloc(sizeof(GroundVariable));
if (var == NULL) {
Ground.Log.Error("malloc failed in Ground.New.Bytecode");
Ground.Flags.error = true;
return bytecode;
}
var->value = (GroundValue) {
.type = {GroundType_CoreType},
.as.CoreType = (enum GroundTypeType) i
};
switch ((enum GroundTypeType) i) {
case GroundType_Int: {
sprintf(var->name, "int");
break;
}
case GroundType_Double: {
sprintf(var->name, "double");
break;
}
case GroundType_Char: {
sprintf(var->name, "char");
break;
}
case GroundType_Bool: {
sprintf(var->name, "bool");
break;
}
case GroundType_String: {
sprintf(var->name, "string");
break;
}
case GroundType_List: {
sprintf(var->name, "list");
break;
}
case GroundType_Function: {
sprintf(var->name, "function");
break;
}
case GroundType_Struct: {
sprintf(var->name, "struct");
break;
}
default: break; // unreachable (in theory)
}
HASH_ADD_STR(state->variables, name, var);
}
state->_size += (unsigned int)GroundType_Object + 1;
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// Precompute some really cool stuff
doLabels(program, state);
if (Ground.Flags.error) return bytecode;
GroundSize size = doOffsets(program, state, &bytecode.program);
if (Ground.Flags.error) return bytecode;
// Allocate heap
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bytecode.heap.heap = malloc(sizeof(GroundBytecodeValue) * size);
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if (bytecode.heap.heap == NULL) {
Ground.Log.Error("malloc failed in Ground.New.Bytecode");
Ground.Flags.error = true;
return bytecode;
}
bytecode.heap.capacity = size;
bytecode.heap.len = size;
GroundVariable *s, *tmp;
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// Copy constants into heap at their assigned offsets
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HASH_ITER(hh, state->variables, s, tmp) {
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bytecode.heap.heap[s->_offset] = Ground.New.BytecodeValue(Ground.Copy.Value(&s->value));
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if (Ground.Flags.error) return bytecode;
}
return bytecode;
}