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ground-rewrite/src/Program/preprocess.c

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#include "../../include/ground.h"
GroundProgram _GroundProgramPreprocess(GroundProgram* program, GroundState* state) {
GroundProgram newProgram = Ground.New.Program();
for (GroundSize i = 0; i < program->len; i++) {
switch (program->at[i].type) {
case GroundInstruction_FUN: {
GroundFunction function = Ground.New.Function(state);
// Parse signature
GroundInstruction* sig = &program->at[i];
char* id = sig->args.at[0].as.ref->string;
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for (GroundSize j = 1; j < sig->args.len; j++) {
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GroundArg* arg = &sig->args.at[j];
// Ignore type annotations, this can be taken care of in another function
if (arg->type == GroundArg_TypeRef) {
continue;
}
char* argId = arg->as.ref->string;
Ground.Function.appendArg(&function, argId);
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GroundVariable* argVar = malloc(sizeof(GroundVariable));
if (argVar == NULL) {
Ground.Flags.error = true;
Ground.Log.Error("malloc failed in Ground.Program.Preprocess");
return newProgram;
}
snprintf(argVar->name, 2047, "%s", argId);
argVar->value = Ground.New.Value.Int(0);
HASH_ADD_STR(function.closure->variables, name, argVar);
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}
// Add instructions to function
GroundSize funCount = 1;
GroundSize structCount = 0;
for (;;) {
i++;
if (i >= program->len) {
Ground.Flags.error = true;
Ground.Log.Error("expecting ENDFUN instruction, reached end of program in Ground.Program.Preprocess");
return newProgram;
}
GroundInstruction* inst = &program->at[i];
switch (inst->type) {
case GroundInstruction_FUN: {
funCount++;
break;
}
case GroundInstruction_ENDFUN: {
if (funCount < 1) {
Ground.Flags.error = true;
Ground.Log.Error("extra ENDFUN instruction (expecting ENDSTRUCT before) in Ground.Program.Preprocess");
return newProgram;
}
funCount--;
break;
}
case GroundInstruction_STRUCT: {
structCount++;
break;
}
case GroundInstruction_ENDSTRUCT: {
if (structCount < 1) {
Ground.Flags.error = true;
Ground.Log.Error("extra ENDSTRUCT instruction (expecting ENDFUN before) in Ground.Program.Preprocess");
return newProgram;
}
structCount--;
break;
}
default: break;
}
if (funCount == 0 && structCount == 0) {
// We done
break;
}
Ground.Function.appendInstruction(&function, *inst);
}
// Preprocess function's body
GroundProgram functionBody = Ground.Program.preprocess(function.program.ground, function.closure);
if (Ground.Flags.error) {
return newProgram;
}
Ground.Free.Program(function.program.ground);
*function.program.ground = functionBody;
GroundVariable* var = malloc(sizeof(GroundVariable));
if (var == NULL) {
Ground.Flags.error = true;
Ground.Log.Error("malloc failed in Ground.Program.Preprocess");
return newProgram;
}
snprintf(var->name, 2047, "%s", id);
var->value = Ground.New.Value.Function(function);
HASH_ADD_STR(state->variables, name, var);
break;
}
case GroundInstruction_STRUCT: {
// TODO: Preprocess structs
break;
}
default: {
Ground.Program.append(&newProgram, program->at[i]);
}
}
}
return newProgram;
}