Start work on preprocessing structs
This commit is contained in:
@@ -1,5 +1,190 @@
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#include "../../include/ground.h"
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static void doFunction(GroundProgram* program, GroundProgram* newProgram, GroundState* state, GroundSize* i) {
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GroundFunction function = Ground.New.Function(state);
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// Parse signature
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GroundInstruction* sig = &program->at[*i];
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char* id = sig->args.at[0].as.ref->string;
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for (GroundSize j = 1; j < sig->args.len; j++) {
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GroundArg* arg = &sig->args.at[j];
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// Ignore type annotations, this can be taken care of in another function
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if (arg->type == GroundArg_TypeRef) {
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continue;
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}
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char* argId = arg->as.ref->string;
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Ground.Function.appendArg(&function, argId);
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GroundVariable* argVar = malloc(sizeof(GroundVariable));
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if (argVar == NULL) {
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Ground.Flags.error = true;
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Ground.Log.Error("malloc failed in Ground.Program.Preprocess");
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return;
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}
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snprintf(argVar->name, 2047, "%s", argId);
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argVar->value = Ground.New.Value.Int(0);
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HASH_ADD_STR(function.closure->variables, name, argVar);
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}
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// Add instructions to function
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GroundSize funCount = 1;
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GroundSize structCount = 0;
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for (;;) {
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(*i)++;
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if (*i >= program->len) {
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Ground.Flags.error = true;
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Ground.Log.Error("expecting ENDFUN instruction, reached end of program in Ground.Program.Preprocess");
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return;
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}
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GroundInstruction* inst = &program->at[*i];
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switch (inst->type) {
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case GroundInstruction_FUN: {
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funCount++;
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break;
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}
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case GroundInstruction_ENDFUN: {
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if (funCount < 1) {
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Ground.Flags.error = true;
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Ground.Log.Error("extra ENDFUN instruction (expecting ENDSTRUCT before) in Ground.Program.Preprocess");
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return;
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}
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funCount--;
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break;
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}
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case GroundInstruction_STRUCT: {
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structCount++;
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break;
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}
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case GroundInstruction_ENDSTRUCT: {
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if (structCount < 1) {
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Ground.Flags.error = true;
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Ground.Log.Error("extra ENDSTRUCT instruction (expecting ENDFUN before) in Ground.Program.Preprocess");
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return;
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}
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structCount--;
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break;
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}
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default: break;
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}
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if (funCount == 0 && structCount == 0) {
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// We done
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break;
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}
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Ground.Function.appendInstruction(&function, *inst);
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}
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// Preprocess function's body
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GroundProgram functionBody = Ground.Program.preprocess(function.program.ground, function.closure);
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if (Ground.Flags.error) {
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return;
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}
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Ground.Free.Program(function.program.ground);
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*function.program.ground = functionBody;
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GroundVariable* var = malloc(sizeof(GroundVariable));
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if (var == NULL) {
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Ground.Flags.error = true;
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Ground.Log.Error("malloc failed in Ground.Program.Preprocess");
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return;
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}
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snprintf(var->name, 2047, "%s", id);
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var->value = Ground.New.Value.Function(function);
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HASH_ADD_STR(state->variables, name, var);
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// Add instruction to attach closure to function
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GroundInstruction inst = Ground.New.Instruction(GroundInstruction_FUN);
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Ground.Instruction.append(&inst, Ground.New.Arg.FunctionRef(sig->args.at[0].as.ref));
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Ground.Program.append(newProgram, inst);
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}
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static void doStruct(GroundProgram* program, GroundProgram* newProgram, GroundState* state, GroundSize* i);
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static void doStruct(GroundProgram* program, GroundProgram* newProgram, GroundState* state, GroundSize* i) {
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GroundIdentifier* structName = Ground.Copy.Identifier(program->at[*i].args.at[0].as.ref);
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// The aim is to compile an instruction which looks like this:
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// struct &field OP $value &field OP $value &field OP $value...
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// where:
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// &field is the field to initialise
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// OP is a numeric identifier:
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// 0 -> none
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// 1 -> init
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// 2 -> set
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// 3 -> attach closure to function
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// $value is either a type reference (OP=0), a value reference (OP=1), or none (OP=2)
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// Functions will be moved to the end of the struct, and a closure will be attached to all of them
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GroundSize structCount = 0;
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GroundInstruction output = Ground.New.Instruction(GroundInstruction_STRUCT);
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// Parse struct body
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bool parsing = true;
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while (parsing) {
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(*i)++;
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if (*i >= program->len) {
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Ground.Flags.error = true;
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Ground.Log.Error("expecting ENDFUN instruction, reached end of program in Ground.Program.Preprocess");
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return;
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}
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GroundInstruction* instruction = &program->at[*i];
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switch (instruction->type) {
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case GroundInstruction_SET: {
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// set &field $value -> &field 2 $value
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Ground.Instruction.append(&output, Ground.Copy.Arg(&instruction->args.at[0]));
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Ground.Instruction.append(&output, Ground.New.Arg.Value(Ground.New.Value.Int(2)));
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Ground.Instruction.append(&output, Ground.Copy.Arg(&instruction->args.at[1]));
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break;
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}
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case GroundInstruction_INIT: {
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// init &field -type -> &field 2 -type
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Ground.Instruction.append(&output, Ground.Copy.Arg(&instruction->args.at[0]));
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Ground.Instruction.append(&output, Ground.New.Arg.Value(Ground.New.Value.Int(1)));
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Ground.Instruction.append(&output, Ground.Copy.Arg(&instruction->args.at[1]));
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break;
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}
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case GroundInstruction_STRUCT: {
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// TODO structs in structs
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break;
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}
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case GroundInstruction_EXTERN: {
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// TODO external functions as struct members
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break;
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}
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case GroundInstruction_FUN: {
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// Parse the function itself
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doFunction(program, newProgram, state, i);
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// Read and remove the emitted instruction
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GroundInstruction* inst = &newProgram->at[newProgram->len - 1];
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Ground.Instruction.append(&output, Ground.New.Arg.FunctionRef(Ground.Copy.Identifier(inst->args.at[0].as.ref)));
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Ground.Free.Instruction(inst);
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newProgram->len--;
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// Add 3 to signal addition of closure
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Ground.Instruction.append(&output, Ground.New.Arg.Value(Ground.New.Value.Int(3)));
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break;
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}
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case GroundInstruction_ENDSTRUCT: {
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parsing = false;
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}
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default: {
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Ground.Log.Error("invalid instruction inside struct in ");
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}
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}
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}
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}
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GroundProgram _GroundProgramPreprocess(GroundProgram* program, GroundState* state) {
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GroundProgram newProgram = Ground.New.Program();
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@@ -7,114 +192,11 @@ GroundProgram _GroundProgramPreprocess(GroundProgram* program, GroundState* stat
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for (GroundSize i = 0; i < program->len; i++) {
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switch (program->at[i].type) {
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case GroundInstruction_FUN: {
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GroundFunction function = Ground.New.Function(state);
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// Parse signature
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GroundInstruction* sig = &program->at[i];
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char* id = sig->args.at[0].as.ref->string;
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for (GroundSize j = 1; j < sig->args.len; j++) {
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GroundArg* arg = &sig->args.at[j];
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// Ignore type annotations, this can be taken care of in another function
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if (arg->type == GroundArg_TypeRef) {
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continue;
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}
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char* argId = arg->as.ref->string;
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Ground.Function.appendArg(&function, argId);
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GroundVariable* argVar = malloc(sizeof(GroundVariable));
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if (argVar == NULL) {
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Ground.Flags.error = true;
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Ground.Log.Error("malloc failed in Ground.Program.Preprocess");
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return newProgram;
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}
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snprintf(argVar->name, 2047, "%s", argId);
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argVar->value = Ground.New.Value.Int(0);
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HASH_ADD_STR(function.closure->variables, name, argVar);
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}
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// Add instructions to function
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GroundSize funCount = 1;
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GroundSize structCount = 0;
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for (;;) {
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i++;
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if (i >= program->len) {
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Ground.Flags.error = true;
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Ground.Log.Error("expecting ENDFUN instruction, reached end of program in Ground.Program.Preprocess");
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return newProgram;
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}
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GroundInstruction* inst = &program->at[i];
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switch (inst->type) {
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case GroundInstruction_FUN: {
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funCount++;
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break;
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}
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case GroundInstruction_ENDFUN: {
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if (funCount < 1) {
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Ground.Flags.error = true;
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Ground.Log.Error("extra ENDFUN instruction (expecting ENDSTRUCT before) in Ground.Program.Preprocess");
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return newProgram;
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}
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funCount--;
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break;
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}
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case GroundInstruction_STRUCT: {
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structCount++;
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break;
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}
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case GroundInstruction_ENDSTRUCT: {
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if (structCount < 1) {
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Ground.Flags.error = true;
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Ground.Log.Error("extra ENDSTRUCT instruction (expecting ENDFUN before) in Ground.Program.Preprocess");
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return newProgram;
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}
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structCount--;
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break;
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}
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default: break;
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}
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if (funCount == 0 && structCount == 0) {
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// We done
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break;
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}
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Ground.Function.appendInstruction(&function, *inst);
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}
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// Preprocess function's body
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GroundProgram functionBody = Ground.Program.preprocess(function.program.ground, function.closure);
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if (Ground.Flags.error) {
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return newProgram;
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}
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Ground.Free.Program(function.program.ground);
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*function.program.ground = functionBody;
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GroundVariable* var = malloc(sizeof(GroundVariable));
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if (var == NULL) {
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Ground.Flags.error = true;
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Ground.Log.Error("malloc failed in Ground.Program.Preprocess");
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return newProgram;
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}
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snprintf(var->name, 2047, "%s", id);
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var->value = Ground.New.Value.Function(function);
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HASH_ADD_STR(state->variables, name, var);
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// Add instruction to attach closure to function
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GroundInstruction inst = Ground.New.Instruction(GroundInstruction_FUN);
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Ground.Instruction.append(&inst, Ground.New.Arg.FunctionRef(sig->args.at[0].as.ref));
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Ground.Program.append(&newProgram, inst);
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doFunction(program, &newProgram, state, &i);
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if (Ground.Flags.error) return newProgram;
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break;
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}
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case GroundInstruction_STRUCT: {
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// TODO: Preprocess structs
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break;
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}
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default: {
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