#include "../../../include/ground.h" void _GroundBytecodeProgramOptimise(GroundBytecodeProgram* program) { for (GroundSize i = 0; i < program->len; i++) { if (program->at[i].type == GroundInstruction_JUMP) { GroundSize target = program->at[i].args.at[0]; while (target < program->len && program->at[target].type == GroundInstruction_JUMP) { target = program->at[target].args.at[0]; } program->at[i].args.at[0] = target; } } }