#include "../../include/ground.h" void _GroundFreeArg(GroundArg* in) { if (in->type == GroundArg_Value) { Ground.Free.Value(&in->as.value); } else if (in->type != GroundArg_DirectRef && in->type != GroundArg_Label && in->type != GroundArg_LineRef) { Ground.Free.Identifier(in->as.ref); } }