#include "../../include/ground.h" GroundProgram _GroundProgramPreprocess(GroundProgram* program, GroundState* state) { GroundProgram newProgram = Ground.New.Program(); for (GroundSize i = 0; i < program->len; i++) { switch (program->at[i].type) { case GroundInstruction_FUN: { GroundFunction function = Ground.New.Function(state); // Parse signature GroundInstruction* sig = &program->at[i]; char* id = sig->args.at[0].as.ref->string; for (GroundSize j = 1; j < sig->args.len; j++) { GroundArg* arg = &sig->args.at[j]; // Ignore type annotations, this can be taken care of in another function if (arg->type == GroundArg_TypeRef) { continue; } char* argId = arg->as.ref->string; Ground.Function.appendArg(&function, argId); GroundVariable* argVar = malloc(sizeof(GroundVariable)); if (argVar == NULL) { Ground.Flags.error = true; Ground.Log.Error("malloc failed in Ground.Program.Preprocess"); return newProgram; } snprintf(argVar->name, 2047, "%s", argId); argVar->value = Ground.New.Value.Int(0); HASH_ADD_STR(function.closure->variables, name, argVar); } // Add instructions to function GroundSize funCount = 1; GroundSize structCount = 0; for (;;) { i++; if (i >= program->len) { Ground.Flags.error = true; Ground.Log.Error("expecting ENDFUN instruction, reached end of program in Ground.Program.Preprocess"); return newProgram; } GroundInstruction* inst = &program->at[i]; switch (inst->type) { case GroundInstruction_FUN: { funCount++; break; } case GroundInstruction_ENDFUN: { if (funCount < 1) { Ground.Flags.error = true; Ground.Log.Error("extra ENDFUN instruction (expecting ENDSTRUCT before) in Ground.Program.Preprocess"); return newProgram; } funCount--; break; } case GroundInstruction_STRUCT: { structCount++; break; } case GroundInstruction_ENDSTRUCT: { if (structCount < 1) { Ground.Flags.error = true; Ground.Log.Error("extra ENDSTRUCT instruction (expecting ENDFUN before) in Ground.Program.Preprocess"); return newProgram; } structCount--; break; } default: break; } if (funCount == 0 && structCount == 0) { // We done break; } Ground.Function.appendInstruction(&function, *inst); } // Preprocess function's body GroundProgram functionBody = Ground.Program.preprocess(function.program.ground, function.closure); if (Ground.Flags.error) { return newProgram; } Ground.Free.Program(function.program.ground); *function.program.ground = functionBody; GroundVariable* var = malloc(sizeof(GroundVariable)); if (var == NULL) { Ground.Flags.error = true; Ground.Log.Error("malloc failed in Ground.Program.Preprocess"); return newProgram; } snprintf(var->name, 2047, "%s", id); var->value = Ground.New.Value.Function(function); HASH_ADD_STR(state->variables, name, var); // Add instruction to attach closure to function GroundInstruction inst = Ground.New.Instruction(GroundInstruction_FUN); Ground.Instruction.append(&inst, Ground.New.Arg.FunctionRef(sig->args.at[0].as.ref)); Ground.Program.append(&newProgram, inst); break; } case GroundInstruction_STRUCT: { // TODO: Preprocess structs break; } default: { Ground.Program.append(&newProgram, program->at[i]); } } } return newProgram; }