#include "../../include/ground.h" GroundBytecodeValue _GroundCopyBytecodeValue(GroundBytecodeValue* value) { GroundBytecodeValue newValue = *value; switch (value->type.type) { case GroundType_Int: case GroundType_Double: case GroundType_Bool: case GroundType_Char: break; case GroundType_String: { newValue.as.String = Ground.Copy.String(&value->as.String); break; } // TODO: Implement copying for everything else default: break; } return newValue; }