#include "../../include/ground.h" #include char* _GroundStringifyBytecodeValue(GroundBytecodeValue* value) { switch (value->type.type) { case GroundType_Int: { char* buf = malloc(snprintf(NULL, 0, "%" PRId64, value->as.Int) + 1); if (buf == NULL) { Ground.Flags.error = true; Ground.Log.Error("malloc failed in Ground.Stringify.Value"); return NULL; } sprintf(buf, "%" PRId64, value->as.Int); return buf; } case GroundType_Double: { char* buf = malloc(snprintf(NULL, 0, "%f", value->as.Double) + 1); if (buf == NULL) { Ground.Flags.error = true; Ground.Log.Error("malloc failed in Ground.Stringify.Value"); return NULL; } sprintf(buf, "%f", value->as.Double); return buf; } case GroundType_Char: { char* buf = malloc(snprintf(NULL, 0, "%c", value->as.Char) + 1); if (buf == NULL) { Ground.Flags.error = true; Ground.Log.Error("malloc failed in Ground.Stringify.Value"); return NULL; } sprintf(buf, "%c", value->as.Char); return buf; } case GroundType_Bool: { char* buf = malloc(6); // max(len(true), len(false)) + 1 if (buf == NULL) { Ground.Flags.error = true; Ground.Log.Error("malloc failed in Ground.Stringify.Value"); return NULL; } sprintf(buf, value->as.Bool ? "true" : "false"); return buf; } case GroundType_String: { return Ground.Stringify.String(&value->as.String); } case GroundType_List: { // TODO implement list stringification } case GroundType_Function: { // TODO implement function stringification } case GroundType_Struct: { // TODO implement struct stringification } case GroundType_Object: { // TODO implement object stringification } } Ground.Flags.error = true; Ground.Log.Error("FIXME implement all cases in Ground.Stringify.Value"); return NULL; }