#include "../../include/ground.h" void _GroundFreeBytecodeValue(GroundBytecodeValue* in) { // TODO: Implement all this switch (in->type.type) { case GroundType_String: { Ground.Free.String(&in->as.String); break; } case GroundType_List: { // Ground.Free.List(&in->as.List); break; } case GroundType_Function: { // Ground.Free.Function(&in->as.Function); break; } case GroundType_Struct: { // Ground.Free.Struct(&in->as.Struct); break; } case GroundType_Object: { // Ground.Free.Object(&in->as.Object); break; } default: { break; } } }