Mathlib round corrections
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@@ -137,8 +137,8 @@ add $player.xpos 10 &player.xpos
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@endMovement
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pusharg $player.xpos $player.ypos 20 20 0 255 255
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!grogs:drawRect &out
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pusharg $player.xpos $player.ypos 20 0 255 255
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!grogs:drawCircle &out
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!grogs:renderFrame &out
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!grogs:clearRenderer &out
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