#include "renderer.hpp" #include #include namespace Dive { void Renderer::init() { if (!hasInit) { initscr(); cbreak(); noecho(); keypad(stdscr, TRUE); set_escdelay(10); hasInit = true; } } void Renderer::close() { if (hasInit) endwin(); hasInit = false; } void Renderer::display() { if (hasInit) refresh(); } void Renderer::clear() { if (hasInit) erase(); } Keycode Renderer::wait() { if (hasInit) return getch(); else return 0; } void Renderer::putString(int x, int y, std::string str) { if (hasInit) mvprintw(y, x, "%s", str.c_str()); } void Renderer::appendString(std::string str) { if (hasInit) printw("%s", str.c_str()); } void Renderer::setPos(int x, int y) { if (hasInit) move(y, x); } }