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dotfiles/hypr/hyprshade/bluelight.glsl

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2025-08-05 08:18:20 +10:00
precision highp float;
varying vec2 v_texcoord;
uniform sampler2D tex;
void main() {
vec4 pixColor = texture2D(tex, v_texcoord);
gl_FragColor = vec4(pixColor.r, pixColor.g, pixColor.b*0.8, pixColor.a);
}