9 lines
213 B
GLSL
9 lines
213 B
GLSL
precision highp float;
|
|
varying vec2 v_texcoord;
|
|
uniform sampler2D tex;
|
|
|
|
void main() {
|
|
vec4 pixColor = texture2D(tex, v_texcoord);
|
|
gl_FragColor = vec4(pixColor.r, pixColor.g, pixColor.b*0.8, pixColor.a);
|
|
}
|