Refactoring for OOP
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@@ -1,9 +1,23 @@
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#pragma once
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#include <map>
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#include <optional>
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#include <variant>
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#include <string>
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#include <vector>
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#include "../parser/parser.h"
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class Object {
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public:
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bool isCustomObject = false;
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std::variant<ASTValue, ASTFunction> value;
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std::map<std::string, std::variant<Object, ASTFunction, ASTValue>> children;
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Object(ASTValue value);
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Object(ASTFunction function);
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Object();
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};
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/**
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* @class Executor
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* @brief Responsible for executing a sequence of operations defined in an abstract syntax tree (AST).
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@@ -14,20 +28,14 @@
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* and consuming or peeking at individual nodes.
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*/
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class Object {
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public:
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std::vector<Object> children;
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};
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class Executor {
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private:
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std::map<std::string, ASTFunction> functions;
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std::map<std::string, ASTValue> variables;
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std::map<std::string, Object> variables;
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ASTCodeBlock code;
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size_t iterator = 0;
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std::optional<ASTNode> consume();
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std::optional<ASTNode> peek(int ahead = 1);
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public:
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explicit Executor(ASTCodeBlock in, bool isInitCall = false, std::map<std::string, ASTValue> scopeVals = {}, std::map<std::string, ASTFunction> scopeFns = {}, std::vector<ASTValue> args = {});
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explicit Executor(ASTCodeBlock in, bool isInitCall = false, std::map<std::string, Object> scopeVals = {}, std::vector<Object> args = {});
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};
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