Move rendering logic
This commit is contained in:
55
src/quip.cpp
55
src/quip.cpp
@@ -11,9 +11,28 @@ namespace Quip {
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namespace Widget {
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TextLabel::TextLabel() = default;
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TextLabel::TextLabel(std::string text, int xpos, int ypos) : text(std::move(text)), xpos(xpos), ypos(ypos) {}
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void TextLabel::render(const Window &window) const {
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constexpr SDL_Color color = {255, 255, 255, 255};
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SDL_Surface* surface = TTF_RenderText_Blended(window.font, text.c_str(), 0, color);
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SDL_Texture* texture = SDL_CreateTextureFromSurface(window.renderer, surface);
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SDL_FRect destRect = {static_cast<float>(xpos), static_cast<float>(ypos), static_cast<float>(surface->w), static_cast<float>(surface->h)};
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SDL_RenderTexture(window.renderer, texture, nullptr, &destRect);
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SDL_DestroyTexture(texture);
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SDL_DestroySurface(surface);
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}
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Button::Button(std::string text, std::function<void()> callback, int xpos, int ypos) : text(std::move(text)), callback(std::move(callback)), xpos(xpos), ypos(ypos) {
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Button::Button(std::string text, std::function<void()> callback, int xpos, int ypos) : text(std::move(text)), callback(std::move(callback)), xpos(xpos), ypos(ypos) {}
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void Button::render(const Window &window) const {
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SDL_SetRenderDrawColor(window.renderer, 40, 60, 80, 255); // Dark gray background
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SDL_FRect backgroundRect = {static_cast<float>(xpos), static_cast<float>(ypos), static_cast<float>(width), static_cast<float>(height)};
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SDL_RenderFillRect(window.renderer, &backgroundRect);
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constexpr SDL_Color color = {255, 255, 255, 255};
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SDL_Surface* surface = TTF_RenderText_Blended(window.font, text.c_str(), 0, color);
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SDL_Texture* texture = SDL_CreateTextureFromSurface(window.renderer, surface);
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SDL_FRect destRect = {static_cast<float>(xpos), static_cast<float>(ypos), static_cast<float>(surface->w), static_cast<float>(surface->h)};
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SDL_RenderTexture(window.renderer, texture, nullptr, &destRect);
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SDL_DestroyTexture(texture);
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SDL_DestroySurface(surface);
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}
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}
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@@ -45,7 +64,7 @@ namespace Quip {
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SDL_DestroyWindow(window);
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SDL_DestroyRenderer(renderer);
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SDL_Quit();
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std::cerr << "SuperGUI::Window() error " << errCode << ": ";
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std::cerr << "Quip::Window() error " << errCode << ": ";
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switch (errCode) {
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default:
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case 0:
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@@ -65,17 +84,18 @@ namespace Quip {
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std::cerr << "Context: " << context << std::endl;
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}
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switch (errCode) {
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default:
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case 0:
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throw std::runtime_error("SuperGUI::Window() Generic error");
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throw std::runtime_error("Quip::Window() Generic error");
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break;
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case 1:
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throw std::runtime_error("SuperGUI::Window() SDL error");
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throw std::runtime_error("Quip::Window() SDL error");
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break;
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case 2:
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throw std::runtime_error("SuperGUI::Window() Window size error");
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throw std::runtime_error("Quip::Window() Window size error");
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break;
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case 3:
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throw std::runtime_error("SuperGUI::Window() Widget name error");
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throw std::runtime_error("Quip::Window() Widget name error");
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break;
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}
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}
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@@ -126,26 +146,9 @@ namespace Quip {
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SDL_RenderClear(renderer);
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for (auto const& [id, widget] : widgets) {
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if (std::holds_alternative<Widget::TextLabel>(widget)) {
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const auto& textLabel = std::get<Widget::TextLabel>(widget);
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constexpr SDL_Color color = {255, 255, 255, 255};
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SDL_Surface* surface = TTF_RenderText_Blended(font, textLabel.text.c_str(), 0, color);
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SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, surface);
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SDL_FRect destRect = {static_cast<float>(textLabel.xpos), static_cast<float>(textLabel.ypos), static_cast<float>(surface->w), static_cast<float>(surface->h)};
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SDL_RenderTexture(renderer, texture, nullptr, &destRect);
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SDL_DestroyTexture(texture);
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SDL_DestroySurface(surface);
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std::get<Widget::TextLabel>(widget).render(*this);
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} else if (std::holds_alternative<Widget::Button>(widget)) {
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const auto& button = std::get<Widget::Button>(widget);
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SDL_SetRenderDrawColor(renderer, 40, 60, 80, 255); // Dark gray background
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SDL_FRect backgroundRect = {static_cast<float>(button.xpos), static_cast<float>(button.ypos), static_cast<float>(button.width), static_cast<float>(button.height)};
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SDL_RenderFillRect(renderer, &backgroundRect);
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constexpr SDL_Color color = {255, 255, 255, 255};
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SDL_Surface* surface = TTF_RenderText_Blended(font, button.text.c_str(), 0, color);
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SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, surface);
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SDL_FRect destRect = {static_cast<float>(button.xpos), static_cast<float>(button.ypos), static_cast<float>(surface->w), static_cast<float>(surface->h)};
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SDL_RenderTexture(renderer, texture, nullptr, &destRect);
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SDL_DestroyTexture(texture);
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SDL_DestroySurface(surface);
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std::get<Widget::Button>(widget).render(*this);
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}
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}
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if (!SDL_RenderPresent(renderer)) {
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@@ -8,12 +8,14 @@
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#include <map>
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namespace Quip {
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class Window;
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extern int windowCount;
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namespace Widget {
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class TextLabel {
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public:
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std::string text;
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int xpos, ypos = 0;
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int xpos = 0, ypos = 0;
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void render(const Window &window) const;
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explicit TextLabel(std::string text, int xpos, int ypos);
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TextLabel();
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};
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@@ -21,8 +23,9 @@ namespace Quip {
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public:
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std::string text;
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std::function<void()> callback;
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int xpos, ypos = 0;
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int xpos = 0, ypos = 0;
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int width = 100, height = 30;
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void render(const Window &window) const;
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explicit Button(std::string text, std::function<void()> callback, int xpos, int ypos);
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};
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@@ -30,6 +33,7 @@ namespace Quip {
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}
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class Window {
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public:
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SDL_Window* window;
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SDL_Renderer* renderer;
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SDL_Event event;
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@@ -38,7 +42,6 @@ namespace Quip {
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int width, height;
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std::map<std::string, Widget::Widget> widgets;
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void error(int errCode = 0, const std::string& context = "");
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public:
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int run();
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void addChild(const std::string& id, const Widget::Widget& widget);
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Widget::Widget* getChild(const std::string& id);
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