Function return type checking
This commit is contained in:
@@ -3,10 +3,12 @@
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#include <functional>
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#include <functional>
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#include <memory>
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#include <memory>
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#include <optional>
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#include <optional>
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#include <unordered_map>
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#include <unordered_set>
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#include <unordered_set>
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#include <map>
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#include <map>
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#include <string>
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#include <string>
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#include <variant>
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#include <variant>
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#include <vector>
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namespace Solstice {
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namespace Solstice {
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enum class BaseType {
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enum class BaseType {
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@@ -137,8 +139,9 @@ namespace Solstice {
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};
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};
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struct Function {
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struct Function {
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PossibleType returnTypes;
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std::vector<PossibleType> argumentTypes;
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std::vector<PossibleType> argumentTypes;
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std::unordered_map<std::vector<Type>, Type> returnTypes;
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std::vector<std::vector<Type>> invalidCombinations;
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Function() = default;
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Function() = default;
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};
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};
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@@ -1,5 +1,6 @@
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#include "typechecker.hpp"
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#include "typechecker.hpp"
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#include "type.hpp"
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#include "type.hpp"
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#include <functional>
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#include <stdexcept>
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#include <stdexcept>
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#include <iostream>
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#include <iostream>
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@@ -153,6 +154,45 @@ namespace Solstice {
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variables[*id].unknownType = true;
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variables[*id].unknownType = true;
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}
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}
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}
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}
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static inline std::vector<std::vector<Type>> doCartesianProductOnTypeSets(const std::vector<PossibleType>& typeSets) {
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if (typeSets.empty()) return {};
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for (const auto& s : typeSets) {
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if (s.possiblities.empty()) {
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return {};
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}
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}
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std::vector<std::vector<Type>> result;
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std::vector<std::unordered_set<Type>::const_iterator> iterators;
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// Initialize iterators to the start of each set
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for (const auto& s : typeSets) {
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iterators.push_back(s.possiblities.begin());
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}
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while (true) {
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// Collect current elements from each set
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std::vector<Type> current;
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for (const auto& it : iterators) {
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current.push_back(*it);
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}
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result.push_back(current);
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// Increment like an odometer (rightmost digit first)
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int idx = iterators.size() - 1;
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while (idx >= 0) {
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iterators[idx]++;
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if (iterators[idx] != typeSets[idx].possiblities.end()) break;
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iterators[idx] = typeSets[idx].possiblities.begin();
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idx--;
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}
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// If we wrapped the leftmost position, we're done
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if (idx < 0) break;
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}
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return result;
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}
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void TypeChecker::checkFunctionBindNodeType(Node& node) {
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void TypeChecker::checkFunctionBindNodeType(Node& node) {
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auto id = node.children[0].getIdentifier();
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auto id = node.children[0].getIdentifier();
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@@ -205,13 +245,38 @@ namespace Solstice {
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typeChecker.checkTypes();
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typeChecker.checkTypes();
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// collect the (possibly still-polymorphic) narrowed argument types,
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// collect the (possibly still-polymorphic) narrowed argument types
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// and the inferred return type from the body's implicit return value
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Function fn;
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Function fn;
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for (const auto& name : paramNames) {
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for (const auto& name : paramNames) {
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fn.argumentTypes.push_back(typeChecker.variables[name]);
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fn.argumentTypes.push_back(typeChecker.variables[name]);
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}
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}
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fn.returnTypes = node.children[2].ptype;
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std::vector<std::vector<Type>> candidates = doCartesianProductOnTypeSets(fn.argumentTypes);
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// re-check the body once per candidate with every parameter bound to
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// a single concrete type. concrete (non-unknownType) variables always
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// take the Narrowing::None path, so this reuses all the existing
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// operator-checking logic and naturally rejects combinations that
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// only looked valid in the marginal sets.
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for (const auto& combo : candidates) {
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TypeChecker concreteChecker(*this);
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concreteChecker.setNode(node.children[2]);
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concreteChecker.inFunction = true;
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for (std::size_t i = 0; i < paramNames.size(); i++) {
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concreteChecker.setVariable(paramNames[i], combo[i]);
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}
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try {
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concreteChecker.checkTypes();
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auto retType = node.children[2].ptype.getOnlyType();
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if (retType.has_value()) {
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fn.returnTypes[combo] = *retType;
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} else {
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fn.invalidCombinations.push_back(combo);
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}
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} catch (const std::exception&) {
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fn.invalidCombinations.push_back(combo);
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}
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}
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functions[*id] = fn;
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functions[*id] = fn;
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}
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}
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@@ -245,6 +310,13 @@ namespace Solstice {
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auto& left = node.children[0];
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auto& left = node.children[0];
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auto& right = node.children[1];
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auto& right = node.children[1];
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// this node may be getting checked again (e.g. once polymorphically,
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// then once more per concrete argument combination in
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// checkFunctionBindNodeType) - possiblities is only ever inserted
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// into below, so it must be reset here or results from a previous
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// pass over this same node would leak into this one
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node.ptype.possiblities.clear();
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// narrow types if we need to
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// narrow types if we need to
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switch (doesNodeChildrenNeedNarrowing(node)) {
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switch (doesNodeChildrenNeedNarrowing(node)) {
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case Narrowing::Both: {
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case Narrowing::Both: {
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@@ -323,6 +395,10 @@ namespace Solstice {
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}
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}
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void TypeChecker::narrowFunctionCallNode(Node& node) {
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}
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void TypeChecker::checkSetNodeType(Node& node) {
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void TypeChecker::checkSetNodeType(Node& node) {
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auto id = node.children[0].getIdentifier();
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auto id = node.children[0].getIdentifier();
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if (!id.has_value()) {
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if (!id.has_value()) {
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@@ -47,6 +47,7 @@ namespace Solstice {
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Narrowing doesNodeChildrenNeedNarrowing(Node& node);
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Narrowing doesNodeChildrenNeedNarrowing(Node& node);
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void narrowBinaryNode(Node& node, std::unordered_map<TypePair, Type>& overloads);
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void narrowBinaryNode(Node& node, std::unordered_map<TypePair, Type>& overloads);
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void narrowFunctionCallNode(Node& node);
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void checkAddType(Node& node);
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void checkAddType(Node& node);
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void checkSubtractType(Node& node);
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void checkSubtractType(Node& node);
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