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29 Commits

Author SHA1 Message Date
d10cc09ab1 Update playground 2026-03-05 20:29:30 +11:00
fdf7f5d2bf Update site 2026-03-01 16:11:52 +11:00
6f9a630a7a ANother update 2026-01-28 20:18:45 +11:00
4984c0cb71 fix install shell 2026-01-28 20:15:56 +11:00
9a4c0216d9 stuff 2026-01-28 18:38:33 +11:00
5bcaeb00a8 stuff 2026-01-28 18:34:18 +11:00
7710b8923a Update stuff 2026-01-28 18:31:10 +11:00
45489caa1d Changes 2026-01-27 14:32:05 +11:00
9648744e17 Update docs for structs and objects 2026-01-27 14:27:09 +11:00
f2a1b5a3ac update 2026-01-21 16:29:33 +11:00
ea11f5962e Update docs 2026-01-21 16:26:54 +11:00
6de79e5fa8 Update links 2026-01-20 12:15:50 +11:00
f492e3be22 upadte again 2026-01-19 20:04:36 +11:00
682ac98d67 Add highlighter 2026-01-18 14:48:31 +11:00
ca4c03367e update sidebar 2026-01-18 14:31:53 +11:00
eb48507091 Update docs 2026-01-18 14:28:21 +11:00
1410b025c5 Update script 2026-01-18 14:19:43 +11:00
5383e3fdf4 Update playground AGAIN (maybe I should test more) 2026-01-13 20:50:28 +11:00
2f91528f25 Update playground again 2026-01-13 20:47:45 +11:00
f50b365a5a update playground 2026-01-13 20:42:53 +11:00
b1bf2e9688 Merge pull request 'Update docs/index.html' (#2) from DiamondNether90/sols.dev:master into master
Reviewed-on: max/sols.dev#2
2026-01-13 20:36:59 +11:00
b355760fda Update docs/index.html
Fixed typo
2026-01-13 20:10:11 +11:00
d16d6bd809 updates 2025-12-28 14:12:47 +11:00
a8ac07e8ab Update playground 2025-12-25 22:43:15 +11:00
8f9e8f5b25 update docs1 2025-12-25 22:40:00 +11:00
e0fb187a7c Update docs 2025-12-24 22:04:03 +11:00
d15cd17f23 Update playground with latest version 2025-12-24 22:02:15 +11:00
f35f908175 e 2025-12-24 16:26:43 +11:00
3af5f15165 Merge pull request 'testing' (#1) from testing into master
Reviewed-on: max/sols.dev#1
2025-12-23 23:43:46 +11:00
12 changed files with 338 additions and 5257 deletions

3
.gitmodules vendored Normal file
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@@ -0,0 +1,3 @@
[submodule "pkgs"]
path = pkgs
url = https://chookspace.com/solstice/pkgs

118
docs/highlight.js Normal file
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@@ -0,0 +1,118 @@
// Solstice Syntax Highlighter
// Add this script to your HTML file before the closing </body> tag
document.addEventListener('DOMContentLoaded', function() {
highlightAllCode();
});
function highlightAllCode() {
const codeElements = document.querySelectorAll('pre.code code');
codeElements.forEach(element => {
// Get the text content (this automatically decodes HTML entities)
const code = element.textContent;
element.innerHTML = highlightSolstice(code);
});
}
function highlightSolstice(code) {
let result = '';
let i = 0;
// Tokenize the code
while (i < code.length) {
let matched = false;
// Check for comments
if (code.substr(i, 2) === '//') {
let end = code.indexOf('\n', i);
if (end === -1) end = code.length;
result += `<span class="comment">${escapeHtml(code.substring(i, end))}</span>`;
i = end;
matched = true;
}
// Check for strings
else if (code[i] === '"') {
let end = i + 1;
while (end < code.length && code[end] !== '"') {
if (code[end] === '\\') end++; // Skip escaped characters
end++;
}
end++; // Include closing quote
result += `<span class="string">${escapeHtml(code.substring(i, end))}</span>`;
i = end;
matched = true;
}
// Check for numbers
else if (/\d/.test(code[i])) {
let end = i;
while (end < code.length && /[\d.]/.test(code[end])) {
end++;
}
result += `<span class="number">${code.substring(i, end)}</span>`;
i = end;
matched = true;
}
// Check for keywords, types, built-ins, and identifiers
else if (/[a-zA-Z_]/.test(code[i])) {
let end = i;
while (end < code.length && /[a-zA-Z0-9_]/.test(code[end])) {
end++;
}
const word = code.substring(i, end);
// Check what type of word it is
if (['def', 'if', 'while', 'return', 'ground', 'puts', 'def', 'struct', 'new', 'use'].includes(word)) {
result += `<span class="keyword">${word}</span>`;
} else if (['input', 'print', 'println'].includes(word)) {
result += `<span class="builtin">${word}</span>`;
} else if (['int', 'double', 'string', 'char', 'bool'].includes(word)) {
result += `<span class="type">${word}</span>`;
} else if (['true', 'false'].includes(word)) {
result += `<span class="boolean">${word}</span>`;
} else {
// Check if it's a function call (followed by '(')
let j = end;
while (j < code.length && /\s/.test(code[j])) j++;
if (code[j] === '(') {
result += `<span class="function">${word}</span>`;
} else {
result += word;
}
}
i = end;
matched = true;
}
// Check for operators
else if ('+-*/=!<>:'.includes(code[i])) {
let op = code[i];
if (i + 1 < code.length && '='.includes(code[i + 1])) {
op += code[i + 1];
i++;
}
result += `<span class="operator">${escapeHtml(op)}</span>`;
i++;
matched = true;
}
// Everything else (whitespace, braces, etc.)
if (!matched) {
result += escapeHtml(code[i]);
i++;
}
}
return result;
}
function escapeHtml(text) {
return text
.replace(/&/g, '&amp;')
.replace(/</g, '&lt;')
.replace(/>/g, '&gt;')
.replace(/"/g, '&quot;')
.replace(/'/g, '&#039;');
}

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@@ -78,3 +78,42 @@ h2 {
h3 { h3 {
font-size: 25px; font-size: 25px;
} }
/* Syntax highlighting styles for Solstice */
.comment {
color: #6c757d;
font-style: italic;
}
.string {
color: #98c379;
}
.number {
color: #d19a66;
}
.keyword {
color: #c678dd;
font-weight: bold;
}
.builtin {
color: #61afef;
}
.type {
color: #e5c07b;
}
.boolean {
color: #d19a66;
}
.operator {
color: #56b6c2;
}
.function {
color: #61afef;
}

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@@ -6,6 +6,7 @@
<title>Solstice Docs</title> <title>Solstice Docs</title>
<link rel="stylesheet" href="https://sols.dev/index.css"> <link rel="stylesheet" href="https://sols.dev/index.css">
<link rel="stylesheet" href="index.css"> <link rel="stylesheet" href="index.css">
<script src="highlight.js"></script>
</head> </head>
<body> <body>
<div class="box"> <div class="box">
@@ -14,24 +15,34 @@
<h3>Navigation</h3> <h3>Navigation</h3>
<ul> <ul>
<li><strong><a href="#core_concepts">Core Concepts</a></strong></li> <li><strong><a href="#core_concepts">Core Concepts</a></strong></li>
<li><strong><a href="#types">Types</a></strong></li> <li><strong><a href="#type_system">Type System</a></strong></li>
<li><a href="#value_types">Value Types</a></li>
<li><a href="#type_checker">Type Checker</a></li>
<li><a href="#object_types">Types of Functions, Templates, and Objects</a></li>
<li><strong><a href="#structs">Structs, Templates and Objects</a></strong></li>
<li><strong><a href="#inline_ground">Inline Ground</a></strong></li>
<li><strong><a href="#builtins">Built In Functions</a></strong></li> <li><strong><a href="#builtins">Built In Functions</a></strong></li>
<li><a href="#input_string_msg__string">input(string msg) string</a></li> <li><a href="#input_string_msg__string">input(string msg) string</a></li>
<li><a href="#print_string_msg__string">print(string msg) string</a></li>
<li><a href="#println_string_msg__string">println(string msg) string</a></li>
<li><strong><a href="#nativecompiler">Native Compiler</a></strong></li>
</ul> </ul>
</div> </div>
<div class="content"> <div class="content">
<h1>Solstice Docs</h1> <h1>Solstice Docs</h1>
<p>Welcome to the Solstice docs! Feel free to read in whichever order you like, or come back when you feel like it. You can read these head to tail if you want to understand the whole of the language as well.</p> <p>Welcome to the Solstice docs! Feel free to read in whichever order you like, or come back when you feel like it. You can read these head to tail if you want to understand the whole of the language as well.</p>
<p>See a mistake? Report it at <a href="https://chsp.au/max/sols.dev">this site's repository</a>. <p>See a mistake? Report it at <a href="https://chookspace.com/max/sols.dev">this site's repository</a>.
<p>Happy coding!</p> <p>Happy coding!</p>
<div id="core_concepts"> <div id="core_concepts">
<h2>Core Concepts</h2> <h2>Core Concepts</h2>
<p>Solstice is a high level programming language. It compiles to Ground's bytecode.</p> <p>Solstice is a high level programming language. It compiles to Ground's bytecode.</p>
<h3>The <code>solstice</code> command</h3> <h3>The <code>solstice</code> command</h3>
<p>Solstice's compiler is invoked via the <code>solstice</code> command. It provides some options:</p> <p>Solstice's compiler is invoked via the <code>solstice</code> command. It provides some options:</p>
<p>Note: For now, as we transition to the C-based compiler, Solstice does not support extra flags, and can only run and print code (printing with the -p flag)</p>
<ul> <ul>
<li><code>-o</code> or <code>--output</code>: Tells Solstice where to output a compiled file.</li> <li><code>-o</code> or <code>--output</code>: Tells Solstice where to output a compiled file.</li>
<li><code>-t</code> or <code>--type</code>: Tells Solstice the type of file to output.<br>At present, Solstice only supports Ground source files as an output type, but more types may be added in future.</li> <li><code>-t</code> or <code>--type</code>: Tells Solstice the type of file to output.
This can either be "ground" or "program". "ground" outputs a .grnd program, and "program" outputs a compiled native executable. See <a href="#nativecompiler">here</a> for details.</li>
</ul> </ul>
<p>Example usage:</p> <p>Example usage:</p>
<pre class="code"><code>solstice fib.sols -o fib.grnd</code></pre> <pre class="code"><code>solstice fib.sols -o fib.grnd</code></pre>
@@ -44,6 +55,8 @@
<li>Operators: these make up the actual logic of your program. Operators are thing like <code>+</code>, <code>=</code>, or <code>if</code>. (if and while are operators in Solstice.)</li> <li>Operators: these make up the actual logic of your program. Operators are thing like <code>+</code>, <code>=</code>, or <code>if</code>. (if and while are operators in Solstice.)</li>
<li>Code blocks: this is the collection of values, identifiers, and operators, usually in between <code>{</code> and <code>}</code>.</li> <li>Code blocks: this is the collection of values, identifiers, and operators, usually in between <code>{</code> and <code>}</code>.</li>
</ul> </ul>
<h3>Comments</h3>
<p>You can type <code>//</code> to insert a comment into your program. The rest of your line will be commented out.
<h3>puts</h3> <h3>puts</h3>
<p>The <code>puts</code> command in Solstice is used to print out a value. It is not a function, but a built in operator, similar to <code>+</code> or <code>=</code>.</p> <p>The <code>puts</code> command in Solstice is used to print out a value. It is not a function, but a built in operator, similar to <code>+</code> or <code>=</code>.</p>
<p>Use it like this:</p> <p>Use it like this:</p>
@@ -53,17 +66,20 @@ puts true
puts "You can print out anything with puts!"</code></pre> puts "You can print out anything with puts!"</code></pre>
<h3>Variables</h3> <h3>Variables</h3>
<p>Solstice variables are quite simple. Assign values with <code>=</code>, and read them with the variable name.</p> <p>Solstice variables are quite simple. Assign values with <code>=</code>, and read them with the variable name.</p>
<pre class="code"><code>x = 5<br>puts x</code></pre> <pre class="code"><code>x = 5
puts x</code></pre>
<p>Types are automatically inferred by Solstice.</p> <p>Types are automatically inferred by Solstice.</p>
<h3>Maths</h3> <h3>Maths</h3>
<p>Note: math is currently in beta. Order of Operations is harder to implement than I thought lol</p>
<p>You can use <code>+</code> (add), <code>-</code> (subtract), <code>*</code> (multiply), and <code>/</code> (divide) to do math.</p> <p>You can use <code>+</code> (add), <code>-</code> (subtract), <code>*</code> (multiply), and <code>/</code> (divide) to do math.</p>
<p>Math operations take two values on either side, and perform the operation.</p> <p>Math operations take two values on either side, and perform the operation. Order of operations is supported.</p>
<pre class="code"><code>x = 5 + 3<br>y = 10<br>puts x + y</code></pre> <pre class="code"><code>x = 5 + 3
y = 10
puts x + y</code></pre>
<h3>Control Flow and Equalities</h3> <h3>Control Flow and Equalities</h3>
<p>Solstice supports <code>if</code> and <code>while</code> statements, as well as the <code>==</code>, <code>!=</code>, <code>></code>, <code>>=</code>, <code><</code>, and <code><=</code> operations.</p> <p>Solstice supports <code>if</code> and <code>while</code> statements, as well as the <code>==</code>, <code>!=</code>, <code>></code>, <code>>=</code>, <code><</code>, and <code><=</code> operations.</p>
<p>Conditionals work just like maths: two values on either side, check whether the condition is correct or not based on those values, and output a boolean.</p> <p>Conditionals work just like maths: two values on either side, check whether the condition is correct or not based on those values, and output a boolean.</p>
<pre class="code"><code>puts 5 == 5<br>puts 5 != 5</code></pre> <pre class="code"><code>puts 5 == 5
puts 5 != 5</code></pre>
<p><code>if</code> and <code>while</code> statements take a conditional, and then a code block afterwards. See these examples:</p> <p><code>if</code> and <code>while</code> statements take a conditional, and then a code block afterwards. See these examples:</p>
<pre class="code"><code>x = 5 <pre class="code"><code>x = 5
if x &gt; 10 { if x &gt; 10 {
@@ -72,7 +88,7 @@ if x &gt; 10 {
if x &lt; 10 { if x &lt; 10 {
puts "x is smaller than 10" puts "x is smaller than 10"
} }
if x == 0 { if x == 10 {
puts "x is 10" puts "x is 10"
} }
@@ -82,31 +98,125 @@ while number &lt; 10 {
number = number + 1 number = number + 1
puts number puts number
}</<code></pre> }</<code></pre>
</code> </code>
<h3>Calling Functions</h3> <h3>Functions</h3>
<p>Function calling is done like in most other programming languages, with the syntax <code>function(arg1, arg2, arg3)</code>.</p> <p><strong>Note:</strong> Functions in Solstice are currently in beta. Type checking for functions is currently experimental, and arguments may not work as intended. Be warned!</p>
<h3>That's it!</h3> <p>In Solstice, function definitions have a syntax like this: <pre class="code"><code>def functionName(type arg1, type arg2, type arg3) returnType {
<p>You now know everything you need to know about Solstice to start programming! You can continue reading for more information.</p> // code goes here
}</code></pre></p>
<p>Your types can be <code>int</code>, <code>double</code>, <code>string</code>, <code>bool</code>, or <code>char</code> (see the "Type System" section for more details)</p>
<p>Return a value (which must be the same type as your <code>returnType</code>) with <code>return value</code>.</p>
<p>Here's an example function:</p>
<pre class="code"><code>def add(int a, int b) int {
return a + b
}</code></pre>
<h3>Calling Functions</h3>
<p>Function calling is done like in most other programming languages, with the syntax <code>function(arg1, arg2, arg3)</code>.</p>
<h3>Importing Other Code</h3>
<p>Solstice allows you to write libraries in Solstice, or write wrappers for Ground libraries. Use the <code>use</code> keyword, followed by an identifier to import the library.</p>
<pre class="code"><code>use io
println("Hello!")</code></pre>
<h3>That's it!</h3>
<p>You now know everything you need to know about Solstice to start programming! You can continue reading for more information.</p>
</div> </div>
<div id="types"> <div id="type_system">
<h2>Types</h2> <h2>Type System</h2>
<p>Solstice's type system is currently a work in progress, but what is so far implemented will be detailed.</p> <p>Solstice's type system is currently a work in progress, but what is so far implemented will be detailed.</p>
<h3>Value Types</h3> <div id="value_types">
<ul> <h3>Value Types</h3>
<li><code>int</code>: Signed 64 bit integer</li> <ul>
<li><code>double</code>: Double prescision floating point number</li> <li><code>int</code>: Signed 64 bit integer</li>
<li><code>string</code>: Character array</li> <li><code>double</code>: Double prescision floating point number</li>
<li><code>char</code>: A single character</li> <li><code>string</code>: Character array</li>
<li><code>bool</code>: Either true or false</li> <li><code>char</code>: A single character</li>
</ul> <li><code>bool</code>: Either true or false</li>
</ul>
</div>
<div id="object_types">
<h3>Types of Functions, Templates, and Objects</h3>
<p>The type signature of a function looks like this:</p>
<pre class="code"><code>fun(argType, argType, argType) returnType</code></pre>
<p>The type signature of a template looks like this:</p>
<pre class="code"><code>template(fieldType fieldName, fieldType fieldName, fieldType fieldName)</code></pre>
<p>The type signature of an object looks like this:</p>
<pre class="code"><code>object(fieldType fieldName, fieldType fieldName, fieldType fieldName)</code></pre>
</div>
<div id="type_checker">
<h3>Type Checker</h3>
<p>Solstice statically checks types at compile time to ensure your data is used as intended. These are the details of the type checker.</p>
<ul>
<li>Types of variables when setting with <code>=</code> are autoinferred and cannot be provided by the user. All variables must have a value.</li>
<li>When setting a variable with <code>=</code>, it's type must not mutate in any way.</li>
<li>Functions must have types annotated. There is no "any" type.</li>
<li>When using operators, integers are able to promote to doubles where required. No other types can automatically convert.</li>
<li>All equality operators require the same type on both sides of the equality.</li>
</ul>
</div>
</div>
<div id="structs">
<h2>Structs, templates and objects</h2>
<p><strong>Note:</strong> Structs, templates, and objects in Solstice are currently in beta. A lot of work in the type checker has been done, but accessing fields is still an issue.</p>
<p>In Solstice, you can create a struct to group various bits of data together. You can specify default values for each field with <code>:</code> or <code>=</code>.</p>
<pre class="code"><code>struct Person {
name: "John"
age: 32
}</code></pre>
<p>This struct generates a template named "Person" which can be used later to generate new objects.</p>
<p>You can use the <code>new</code> operator to create new instances of templates.</p>
<pre class="code"><code>max = new Person</code></pre>
</div>
<div id="inline_ground">
<h2>Inline Ground</h2>
<p>Since Solstice is built atop Ground, you can write Ground code inside Solstice code, usually to wrap a Ground function for the Solstice standard library.</p>
<p>Inline Ground is not vetted by the type checker. <strong>Be careful when modifying existing variables with inline ground!</strong> The type checker is not aware of any values created inside inline Ground.</p>
<p>If you would like the Solstice type checker to be aware of values created by Ground, initialise a variable with a blank of whatever type is made by Ground.</p>
<p>Variable names are the same inside inline Ground as they are in Solstice. Read Ground's syntax guide for an understanding on how it should work <a href="https://chookspace.com/ground/cground/src/branch/master/docs/syntax.md">here</a>.</p>
<pre class="code"><code>ground {
set &x 5
println $x
}</code></pre>
</div> </div>
<div id="builtins"> <div id="builtins">
<h2>Built In Functions</h2> <h2>Built In Functions</h2>
<h3><code>io</code> library</h3>
<div id="input_string_msg__string"> <div id="input_string_msg__string">
<h3>input(string msg) string</h3> <h4>input(string msg) string</h4>
<p>Gets user input from the console until the next line. The msg is used as a prompt for the user. Returns inputted characters from the console.</p> <p>Gets user input from the console until the next line. The msg is used as a prompt for the user. Returns inputted characters from the console.</p>
<pre class="code"><code>guess = input("What is the password? ")<br>if guess == "password123" {<br> puts "Good job!"<br>}</code></pre> <pre class="code"><code>use io
guess = input("What is the password? ")
if guess == "password123" {
puts "Good job!"
}</code></pre>
</div> </div>
<div id="print_string_msg__string">
<h4>print(string msg) string</h4>
<p>Prints a string to the console.</p>
<pre class="code"><code>use io
print("Hello, World!")</code></pre>
</div>
<div id="println_string_msg__string">
<h4>println(string msg) string</h4>
<p>Prints a string to the console. Appends a new line afterwards.</p>
<pre class="code"><code>use io
println("Hello, World!")</code></pre>
</div>
</div>
<div id="nativecompiler">
<h2>Native Compiler</h2>
<p>Ground has recently added a Ground->Native compiler which allows much faster execution of Ground programs.</p>
<p>However, this is quite early in development, and only supports some features:</p>
<ul>
<li>int data type - No other data type is currently supported.</li>
<li>No functions at present</li>
</ul>
<p>To try the native compiler, use this command:</p>
<pre class="code"><code>solstice program.sols --output program --type native</code></pre>
<h3>Debugging</h3>
<p>Solstice will create a temporary folder in your current directory which you can remove called ".(outputname)_solsbuild". In this folder is the assembly and object file generated by the compiler. If you think that there's a bug with Ground or Solstice, you can use these to find the issue.</p>
</div> </div>
</div> </div>
</div> </div>

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@@ -0,0 +1 @@
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@@ -14,7 +14,7 @@
<img src="https://sols.dev/solstice.svg" width="200" height="200" alt="Solstice logo"></img> <img src="https://sols.dev/solstice.svg" width="200" height="200" alt="Solstice logo"></img>
<h1>Solstice</h1> <h1>Solstice</h1>
<p class="big">A programming language focused on ease of use.</p> <p class="big">A programming language focused on ease of use.</p>
<button onclick="window.location.href = 'https://chsp.au/max/solstice'">View Code</button> <button onclick="window.location.href = 'https://chookspace.com/max/solstice'">View Code</button>
<button onclick="window.location.href = '#installing'">Install</button> <button onclick="window.location.href = '#installing'">Install</button>
<button onclick="window.location.href = '/playground'">Try Online</button> <button onclick="window.location.href = '/playground'">Try Online</button>
<button onclick="window.location.href = '/docs'">View Docs</button> <button onclick="window.location.href = '/docs'">View Docs</button>
@@ -25,11 +25,11 @@
<div class="feature-row"> <div class="feature-row">
<div class="feature"> <div class="feature">
<h3>Small and fast</h3> <h3>Small and fast</h3>
<p>Solstice's compiler is 1216 lines of C++, and compiles code at lightning speed.</p> <p>Solstice's compiler is ~3500 lines of C, and compiles code at lightning speed.</p>
</div> </div>
<div class="feature"> <div class="feature">
<h3>Built on Ground</h3> <h3>Built on Ground</h3>
<p>Solstice compiles for the Ground VM, a speedy, light platform.</p> <p>Solstice compiles for the Ground VM, a speedy, light platform. It can even compile to a native executable.</p>
</div> </div>
<div class="feature"> <div class="feature">
<h3>Simple syntax</h3> <h3>Simple syntax</h3>
@@ -62,7 +62,10 @@ puts a</code></pre>
<div class="feature"> <div class="feature">
<h3>Guess The Password</h3> <h3>Guess The Password</h3>
<pre class="code"> <pre class="code">
<code>accessNotGranted = true <code>
use io
accessNotGranted = true
while accessNotGranted { while accessNotGranted {
password = input("Password: ") password = input("Password: ")
@@ -90,12 +93,12 @@ while number < 100000 {
</div> </div>
<div class="box" id="installing"> <div class="box" id="installing">
<h2>Getting Solstice</h2> <h2>Getting Solstice</h2>
<p>Solstice is an in-development language, and you can find the latest code on the <a href="https://chsp.au/max/solstice">Git repository</a>. At present, the stability of Solstice is questionable, so don't trust it to handle your nuclear codes or anything like that yet.</p> <p>Solstice is an in-development language, and you can find the latest code on the <a href="https://chookspace.com/max/solstice">Git repository</a>. At present, the stability of Solstice is questionable, so don't trust it to handle your nuclear codes or anything like that yet.</p>
<p>This script will automatically build and install Solstice and Ground from source for you, or update them if they are already installed.</p> <p>This script will automatically build and install Solstice and Ground from source for you, or update them if they are already installed.</p>
<pre class="code" style="overflow-y: auto"> <pre class="code" style="overflow-y: auto">
<code>bash -c "$(curl -fsSL https://sols.dev/install.sh)"</code></pre> <code>bash -c "$(curl -fsSL https://sols.dev/install.sh)"</code></pre>
<p>If you find any issues while trying Solstice, please report them <a href="https://chsp.au/max/solstice/issues">here</a>! Solstice needs all the help it can get.</p> <p>If you find any issues while trying Solstice, please report them <a href="https://chookspace.com/max/solstice/issues">here</a>! Solstice needs all the help it can get.</p>
<p>Stable-ish builds are avaliable in <a href="https://chsp.au/max/solstice/releases">the releases tab</a> of the Git repository. These builds are likely to be more stable, but don't treat them as a stable branch yet.</p> <p>Stable-ish builds are avaliable in <a href="https://chookspace.com/max/solstice/releases">the releases tab</a> of the Git repository. These builds are likely to be more stable, but don't treat them as a stable branch yet.</p>
<p>Once you've installed, <a href="/docs">read the docs</a> to get started.</p> <p>Once you've installed, <a href="/docs">read the docs</a> to get started.</p>
</div> </div>
</div> </div>

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@@ -18,9 +18,9 @@ then
exit 0; exit 0;
fi fi
if ! command -v gmake 2>&1 >/dev/null if ! command -v make 2>&1 >/dev/null
then then
echo "gmake is not installed on your system. Install it with your package manager (or on macOS use xcode-select)" echo "make is not installed on your system. Install it with your package manager (or on macOS use xcode-select)"
exit 0; exit 0;
fi fi
@@ -60,8 +60,7 @@ then
git clone https://chookspace.com/max/solstice git clone https://chookspace.com/max/solstice
cd solstice cd solstice
make make
sudo mkdir -p /usr/local/bin sudo make install
sudo cp solstice /usr/local/bin/solstice
echo "Success!" echo "Success!"
exit 0 exit 0
fi fi
@@ -80,11 +79,13 @@ then
fi fi
echo "Updating Ground..." echo "Updating Ground..."
git pull git pull
make make clean
make both
sudo make install sudo make install
cd .. cd ..
echo "Updating Solstice..." echo "Updating Solstice..."
cd solstice cd solstice
git pull git pull
make clean
make make
sudo cp solstice /usr/local/bin/solstice sudo make install

2
node_modules/.mf/cf.json generated vendored
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@@ -1 +1 @@
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1
pkgs Submodule

Submodule pkgs added at 8e3f0bbc52

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@@ -19,9 +19,7 @@
<textarea class="code" id="editor" spellcheck="false" placeholder="Enter Solstice code here..." rows="20"> <textarea class="code" id="editor" spellcheck="false" placeholder="Enter Solstice code here..." rows="20">
puts "Hello from Solstice via WebAssembly!" puts "Hello from Solstice via WebAssembly!"
puts "Let's do some math:" </textarea>
puts 10 + 20 + 12
</textarea>
<div id="controls"> <div id="controls">
<button id="runBtn" style="font-size: 20px;">Loading WASM...</button> <button id="runBtn" style="font-size: 20px;">Loading WASM...</button>
@@ -30,57 +28,32 @@ puts 10 + 20 + 12
<h3>Output:</h3> <h3>Output:</h3>
<pre class="code" id="output">Output will appear here. Click "Run Code" to run!</pre> <pre class="code" id="output">Output will appear here. Click "Run Code" to run!</pre>
<script type="module"> <script src="playground.js"></script>
import createSolsticeModule from './playground.js'; <script>
let solsticeModule = null;
const outputDiv = document.getElementById('output'); const outputDiv = document.getElementById('output');
const codeArea = document.getElementById('editor');
const runBtn = document.getElementById('runBtn'); const runBtn = document.getElementById('runBtn');
const editor = document.getElementById('editor');
// Initialize the Emscripten module // Emscripten provides a 'Module' object that fires 'onRuntimeInitialized'
createSolsticeModule({ Module.onRuntimeInitialized = () => {
// Redirect stdout to our output div outputDiv.innerText = "Ready to run.";
print: (text) => { runBtn.innerText = "Run";
outputDiv.textContent += text + "\n";
console.log(text);
},
// Redirect stderr to our output div (and console)
printErr: (text) => {
outputDiv.textContent += "[stderr] " + text + "\n";
console.error(text);
}
}).then((instance) => {
solsticeModule = instance;
runBtn.textContent = "Run Code";
runBtn.disabled = false;
console.log("Solstice WASM module loaded successfully");
}).catch(err => {
console.error("Failed to load WASM module:", err);
outputDiv.innerHTML = '<span class="error">Error loading WASM module. See console for details.</span>';
runBtn.textContent = "Load Failed";
});
runBtn.addEventListener('click', () => { runBtn.addEventListener('click', () => {
if (!solsticeModule) return; const source = codeArea.value;
outputDiv.textContent = ""; // Clear previous output // Use 'ccall' to call the C function:
const code = editor.value; // ccall(name, returnType, [argTypes], [args])
const result = Module.ccall(
try { 'solstice_run', // C function name
// Call the C++ function 'run_source' exported via EMSCRIPTEN_KEEPALIVE 'string', // Return type
// int run_source(char* code) ['string'], // Argument types
solsticeModule.ccall( [source] // Arguments
'run_source', // function name
'number', // return type
['string'], // argument types
[code] // arguments
); );
} catch (e) {
outputDiv.innerHTML += `\n<span class="error">[Runtime Error] ${e}</span>`; outputDiv.innerText = result;
console.error(e); });
} };
});
</script> </script>
</div> </div>
</body> </body>

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