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b1bf2e9688 Merge pull request 'Update docs/index.html' (#2) from DiamondNether90/sols.dev:master into master
Reviewed-on: max/sols.dev#2
2026-01-13 20:36:59 +11:00
b355760fda Update docs/index.html
Fixed typo
2026-01-13 20:10:11 +11:00
d16d6bd809 updates 2025-12-28 14:12:47 +11:00
a8ac07e8ab Update playground 2025-12-25 22:43:15 +11:00
8f9e8f5b25 update docs1 2025-12-25 22:40:00 +11:00
e0fb187a7c Update docs 2025-12-24 22:04:03 +11:00
d15cd17f23 Update playground with latest version 2025-12-24 22:02:15 +11:00
f35f908175 e 2025-12-24 16:26:43 +11:00
3af5f15165 Merge pull request 'testing' (#1) from testing into master
Reviewed-on: max/sols.dev#1
2025-12-23 23:43:46 +11:00
5 changed files with 47 additions and 22 deletions

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@@ -14,7 +14,9 @@
<h3>Navigation</h3> <h3>Navigation</h3>
<ul> <ul>
<li><strong><a href="#core_concepts">Core Concepts</a></strong></li> <li><strong><a href="#core_concepts">Core Concepts</a></strong></li>
<li><strong><a href="#types">Types</a></strong></li> <li><strong><a href="#type_system">Type System</a></strong></li>
<li><a href="#value_types">Value Types</a></li>
<li><a href="#type_checker">Type Checker</a></li>
<li><strong><a href="#builtins">Built In Functions</a></strong></li> <li><strong><a href="#builtins">Built In Functions</a></strong></li>
<li><a href="#input_string_msg__string">input(string msg) string</a></li> <li><a href="#input_string_msg__string">input(string msg) string</a></li>
</ul> </ul>
@@ -44,6 +46,8 @@
<li>Operators: these make up the actual logic of your program. Operators are thing like <code>+</code>, <code>=</code>, or <code>if</code>. (if and while are operators in Solstice.)</li> <li>Operators: these make up the actual logic of your program. Operators are thing like <code>+</code>, <code>=</code>, or <code>if</code>. (if and while are operators in Solstice.)</li>
<li>Code blocks: this is the collection of values, identifiers, and operators, usually in between <code>{</code> and <code>}</code>.</li> <li>Code blocks: this is the collection of values, identifiers, and operators, usually in between <code>{</code> and <code>}</code>.</li>
</ul> </ul>
<h3>Comments</h3>
<p>You can type <code>//</code> to insert a comment into your program. The rest of your line will be commented out.
<h3>puts</h3> <h3>puts</h3>
<p>The <code>puts</code> command in Solstice is used to print out a value. It is not a function, but a built in operator, similar to <code>+</code> or <code>=</code>.</p> <p>The <code>puts</code> command in Solstice is used to print out a value. It is not a function, but a built in operator, similar to <code>+</code> or <code>=</code>.</p>
<p>Use it like this:</p> <p>Use it like this:</p>
@@ -56,9 +60,8 @@ puts "You can print out anything with puts!"</code></pre>
<pre class="code"><code>x = 5<br>puts x</code></pre> <pre class="code"><code>x = 5<br>puts x</code></pre>
<p>Types are automatically inferred by Solstice.</p> <p>Types are automatically inferred by Solstice.</p>
<h3>Maths</h3> <h3>Maths</h3>
<p>Note: math is currently in beta. Order of Operations is harder to implement than I thought lol</p>
<p>You can use <code>+</code> (add), <code>-</code> (subtract), <code>*</code> (multiply), and <code>/</code> (divide) to do math.</p> <p>You can use <code>+</code> (add), <code>-</code> (subtract), <code>*</code> (multiply), and <code>/</code> (divide) to do math.</p>
<p>Math operations take two values on either side, and perform the operation.</p> <p>Math operations take two values on either side, and perform the operation. Order of operations is supported.</p>
<pre class="code"><code>x = 5 + 3<br>y = 10<br>puts x + y</code></pre> <pre class="code"><code>x = 5 + 3<br>y = 10<br>puts x + y</code></pre>
<h3>Control Flow and Equalities</h3> <h3>Control Flow and Equalities</h3>
<p>Solstice supports <code>if</code> and <code>while</code> statements, as well as the <code>==</code>, <code>!=</code>, <code>></code>, <code>>=</code>, <code><</code>, and <code><=</code> operations.</p> <p>Solstice supports <code>if</code> and <code>while</code> statements, as well as the <code>==</code>, <code>!=</code>, <code>></code>, <code>>=</code>, <code><</code>, and <code><=</code> operations.</p>
@@ -72,7 +75,7 @@ if x &gt; 10 {
if x &lt; 10 { if x &lt; 10 {
puts "x is smaller than 10" puts "x is smaller than 10"
} }
if x == 0 { if x == 10 {
puts "x is 10" puts "x is 10"
} }
@@ -83,14 +86,24 @@ while number &lt; 10 {
puts number puts number
}</<code></pre> }</<code></pre>
</code> </code>
<h3>Functions</h3>
<p><strong>Note:</strong> Functions in Solstice are currently in beta. Type checking for functions is currently experimental, and arguments may not work as intended. Be warned!</p>
<p>In Solstice, function definitions have a syntax like this: <pre class="code"><code>def functionName(type arg1, type arg2, type arg3) returnType {<br> // code goes here<br>}</code></pre></p>
<p>Your types can be <code>int</code>, <code>double</code>, <code>string</code>, <code>bool</code>, or <code>char</code> (see the "Type System" section for more details)</p>
<p>Return a value (which must be the same type as your <code>returnType</code>) with <code>return value</code>.</p>
<p>Here's an example function:</p>
<pre class="code"><code>def add(int a, int b) int {
return a + b
}</code></pre>
<h3>Calling Functions</h3> <h3>Calling Functions</h3>
<p>Function calling is done like in most other programming languages, with the syntax <code>function(arg1, arg2, arg3)</code>.</p> <p>Function calling is done like in most other programming languages, with the syntax <code>function(arg1, arg2, arg3)</code>.</p>
<h3>That's it!</h3> <h3>That's it!</h3>
<p>You now know everything you need to know about Solstice to start programming! You can continue reading for more information.</p> <p>You now know everything you need to know about Solstice to start programming! You can continue reading for more information.</p>
</div> </div>
<div id="types"> <div id="type_system">
<h2>Types</h2> <h2>Type System</h2>
<p>Solstice's type system is currently a work in progress, but what is so far implemented will be detailed.</p> <p>Solstice's type system is currently a work in progress, but what is so far implemented will be detailed.</p>
<div id="value_types">
<h3>Value Types</h3> <h3>Value Types</h3>
<ul> <ul>
<li><code>int</code>: Signed 64 bit integer</li> <li><code>int</code>: Signed 64 bit integer</li>
@@ -100,6 +113,18 @@ while number &lt; 10 {
<li><code>bool</code>: Either true or false</li> <li><code>bool</code>: Either true or false</li>
</ul> </ul>
</div> </div>
<div id="type_checker">
<h3>Type Checker</h3>
<p>Solstice statically checks types at compile time to ensure your data is used as intended. These are the details of the type checker.</p>
<ul>
<li>Types of variables when setting with <code>=</code> are autoinferred and cannot be provided by the user. All variables must have a value.</li>
<li>When setting a variable with <code>=</code>, it's type must not mutate in any way.</li>
<li>Functions must have types annotated. There is no "any" type.</li>
<li>When using operators, integers are able to promote to doubles where required. No other types can automatically convert.</li>
<li>All equality operators require the same type on both sides of the equality.</li>
</ul>
</div>
</div>
<div id="builtins"> <div id="builtins">
<h2>Built In Functions</h2> <h2>Built In Functions</h2>
<div id="input_string_msg__string"> <div id="input_string_msg__string">

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docs/node_modules/.mf/cf.json generated vendored Normal file
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@@ -0,0 +1 @@
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@@ -25,7 +25,7 @@
<div class="feature-row"> <div class="feature-row">
<div class="feature"> <div class="feature">
<h3>Small and fast</h3> <h3>Small and fast</h3>
<p>Solstice's compiler is 1216 lines of C++, and compiles code at lightning speed.</p> <p>Solstice's compiler is 1833 lines of C++, and compiles code at lightning speed.</p>
</div> </div>
<div class="feature"> <div class="feature">
<h3>Built on Ground</h3> <h3>Built on Ground</h3>

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@@ -20,8 +20,7 @@
<textarea class="code" id="editor" spellcheck="false" placeholder="Enter Solstice code here..." rows="20"> <textarea class="code" id="editor" spellcheck="false" placeholder="Enter Solstice code here..." rows="20">
puts "Hello from Solstice via WebAssembly!" puts "Hello from Solstice via WebAssembly!"
puts "Let's do some math:" puts "Let's do some math:"
puts 10 + 20 + 12 puts 10 + 20 + 12</textarea>
</textarea>
<div id="controls"> <div id="controls">
<button id="runBtn" style="font-size: 20px;">Loading WASM...</button> <button id="runBtn" style="font-size: 20px;">Loading WASM...</button>

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