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v2/src/parser/SolsNode.h

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2026-02-21 17:01:48 +11:00
#ifndef SOLSNODE_H
#define SOLSNODE_H
#include <stdarg.h>
#include "../include/error.h"
#include "../lexer/SolsType.h"
#include "../lexer/SolsLiteral.h"
typedef enum SolsNodeType {
SNT_IDENTIFIER, SNT_LITERAL, SNT_TYPE, SNT_CODE_BLOCK, SNT_OP_ADD, SNT_OP_SUB, SNT_OP_MUL, SNT_OP_DIV, SNT_OP_ADDTO, SNT_OP_SUBTO, SNT_OP_MULTO, SNT_OP_DIVTO, SNT_OP_INCREMENT, SNT_OP_DECREMENT, SNT_OP_SET, SNT_OP_GREATER, SNT_OP_LESSER, SNT_OP_EQUAL, SNT_OP_INEQUAL, SNT_OP_EQGREATER, SNT_OP_EQLESSER, SNT_DEF, SNT_STRUCT, SNT_PUTS, SNT_IF, SNT_WHILE, SNT_NEW, SNT_GROUND, SNT_ROOT
} SolsNodeType;
struct SolsNode;
// Represents an AST node.
// Most node types use the .type and .children fields, however some nodes require storing
// more data, inside the .as union.
// Those tokens are:
// SNT_LITERAL: A literal value. Uses field .as.literal
// SNT_TYPE: A type descriptor. Uses field .as.type
// SNT_IDENTIFIER: An identifier. Uses field .as.idName
// SNT_GROUND: Ground code embedded inside Solstice. Uses field .as.inlineGround
typedef struct SolsNode {
SolsNodeType type;
union {
SolsLiteral literal;
SolsType type;
char* idName;
char* inlineGround;
} as;
struct {
size_t count;
size_t capacity;
struct SolsNode* at;
} children;
} SolsNode;
Result(SolsNode, charptr);
// Creates a SolsNode. If the type passed in is SNT_LITERAL, SNT_TYPE, SNT_IDENTIFIER or
// SNT_KW_GROUND, the function expects another argument, corresponding to the data type
// the token holds. See the SolsNode struct for more information.
// Returns:
// Success: The created SolsNode
// Failure: char* detailing what went wrong (usually memory failure)
ResultType(SolsNode, charptr) createSolsNode(SolsNodeType type, ...);
// Adds a child to a SolsNode.
// Returns:
// Success: Nothing
// Failure: char* detailing what went wrong (usually memory failure)
ResultType(Nothing, charptr) addChildToSolsNode(SolsNode* parent, SolsNode child);
#endif